Загрузка...

Removing Worldgen Features with KubeJS | Biomes & Generation Steps Explained (Minecraft 1.20.1)

In this video, we explore how to remove world generation features using KubeJS in Minecraft 1.20.1 Forge. You’ll learn how to selectively disable features such as trees, grass, ores, and structures by targeting specific biomes, biome tags, and generation steps.

We’ll break down how WorldgenEvents.remove() works, explain the difference between removing all features versus removing features from a specific generation stage like vegetal_decoration, and show how biome tags (such as #minecraft:is_forest) can be used to affect multiple biomes at once.

This tutorial is ideal for:
Superflat or skyblock-style modpacks
Performance-focused worldgen tweaks
Custom survival challenges
Total worldgen overhauls without custom datapacks

You’ll also get a clear overview of every world generation step, what it controls, and when to use each one—making this essential knowledge for modpack developers working with KubeJS.

Source Code
https://gist.github.com/KCtops6/b70746f5a677393fe85724cb31763a14

💻 Need a server? Try BisectHosting!
✔ 100+ games supported
✔ 2,300+ modpacks pre-installed
✔ 24/7/365 expert support
✔ Full file access and advanced DDoS protection
👉 https://www.bisecthosting.com/KCtops6

Видео Removing Worldgen Features with KubeJS | Biomes & Generation Steps Explained (Minecraft 1.20.1) канала KCtops6
Яндекс.Метрика
Все заметки Новая заметка Страницу в заметки
Страницу в закладки Мои закладки
На информационно-развлекательном портале SALDA.WS применяются cookie-файлы. Нажимая кнопку Принять, вы подтверждаете свое согласие на их использование.
О CookiesНапомнить позжеПринять