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How GPUs Turn Math Into Pixels | Game Engine EP2

In this second episode of our game engine series, I explain what is a graphics pipeline and concepts like transformations, shaders, and the maths used in games.

Game Engine Playlist: https://www.youtube.com/watch?v=iQvv2xveKZ8&list=PLSPtS15mOXMdVzjdtfMOc_Ekx0UVydaiy

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Timestamps:
00:00 Intro
00:28 Truth about 3D data in games
01:18 Graphics Pipeline
02:02 Graphics card & Matrix math
04:36 Shaders
06:13 Vertex shader
08:34 Fragment shader
10:35 Game engine progress
12:18 Resources
14:39 Outro

Resources:
- https://songho.ca/opengl/gl_transform.html
 - https://songho.ca/opengl/files/matrixModelView.zip
 - https://songho.ca/opengl/files/matrixProjection.zip
- https://learnopengl.com/
- https://wikis.khronos.org/opengl/Rendering_Pipeline_Overview
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#GameDev #GameEngine #Devlog #Programming #Cplusplus #OpenGL #IndieDev #BuildInPublic #EngineDevelopment

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