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Why Did Among Us Explode Out Of Nowhere? (Among Us Analysis)

Among Us Blew Up Into The Biggest Game Randomly, But What Made It So Big?
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- https://www.youtube.com/watch?v=58zWgyXJ5fM&t=4s (evolution)
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Among Us is a multiplayer game, supporting four to ten players. One to three of these players are randomly selected each game to be Impostors, while the rest are Crewmates. The game can take place on one of three maps: a spaceship (The Skeld), a headquarters building (Mira HQ), or a planet base (Polus).] Crewmates are given tasks to complete around the map in the form of minigames, consisting of maintenance work on vital systems, such as electrical rewiring and fueling engines. Impostors are given a fake list of tasks in order to blend in with Crewmates, and they have the ability to sabotage the map's systems, traverse vents, identify any other Impostors, and kill Crewmates. If a player dies, they become a ghost; ghosts can pass through walls, but can only interact with the world in limited ways and are invisible to everyone except other ghosts. All players, aside from ghosts, have a limited cone of vision, only allowing them to see other players within a certain unblocked distance around them, despite the game's top-down perspective.
Among us vs fall guys is a very large debate people have often, did among us kill fall guys or did fall guys kill themselves while among us rose?

Among Us was inspired by the real-life party game Mafia (also known as Werewolf in some areas), and was initially intended to be a mobile-only local multiplayer game with a single map. It was released in June 2018 to Android and iOS, under the AppID of "spacemafia". Shortly after release, Among Us had an average player count of 30 to 50 players simultaneously. Programmer Forest Willard deemed that "it didn’t release super well" which designer Marcus Bromander believed was because studio InnerSloth "[is] really bad at marketing". The team intended to "[give] up on it several times", but continued work on it due to a "small but vocal player base", first adding in online multiplayer, new tasks, customization options, and later on November 16, 2018 it released on Steam. Cross-platform play support was available upon release of the PC version.

On August 8, 2019, InnerSloth announced a second map, Mira HQ. A third map named Polus was added later that year on November 12, 2019. Both maps initially required an additional payment of US$4, however their prices were reduced to $2 on January 6, 2020, and then later made free on June 11, 2020; while the map packs are still available for purchase on all platforms, they no longer provide access to the maps, instead only giving the player the skins that were bundled with the maps.

According to Willard, the team "stuck with [the game] a lot longer than we probably should have from a pure business standpoint", putting out regular updates to the game as often as once per week. This led to a steady increase in players, "snowball[ing]" the game's playerbase. Bromander stated their ability to do this was due to them having enough savings, allowing them to keep working on the game even while it was not selling particularly well.

Will among us hold up? will among us die? I can't say for sure, among us has a charm, although it is seeing a decline on the google trends charts, but the among us gameplay videos, among us memes, and among us challenges keep the community standing really well. Fall guys fell this way, but we will see for among us.

What are your thoughts on among us in the long run? will among us stay big or eventually fall back down?
#AmongUs #AmongUsGameplay #AmongUsMemes

Видео Why Did Among Us Explode Out Of Nowhere? (Among Us Analysis) канала Sheeprampage
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17 октября 2020 г. 4:30:00
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