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Baking a Normal Map: transferring details from a High Poly model to a L.P. model in Blender

* https://francescomilanese.gumroad.com/

You can find many 3D models, which can be used in Blender or other softwares, on the Adobe Stock 3D website at the following link:
* https://stock.adobe.com/search/3d-assets

Hello everyone!
A few days ago, I published the final episode of a short introductory series on photogrammetry using Blender, Substance Painter, and Meshroom. In one of the last episodes, I showed how to bake a Normal Map in Substance Painter to transfer the details from a High Poly object to its Low Poly version. In this video tutorial, I’ll show you how to do the same thing in Blender.

Видео Baking a Normal Map: transferring details from a High Poly model to a L.P. model in Blender канала Francesco Milanese
Яндекс.Метрика

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