CS:GO - Framerate VS Quality
I investigate what you can keep on with minimal performance hit, so you can have a fast-running but still pretty experience! :D
Download the benchmarking map here: https://steamcommunity.com/sharedfiles/filedetails/?id=500334237
0:00 - Graphics VS gameplay- is there a compromise?
0:32 - CPU VS GPU power
0:58 - Multicore Rendering
1:25 - What slows things down the most?
2:07 - Post-process effects (Motion blue, FXAA... and V-sync)
2:43 - Texture Detail and Anisotropic Filtering
3:12 - Antialiasing
4:14 - Shadows
4:28 - Shaders
4:39 - Resolution (4K VS Full HD VS 1024x768)
4:49 - How many FPS do you need?
5:07 - Fullscreen VS Windowed
5:54 - Conclusion
Some interesting findings. Nothing TOO surprising, but I think I delved deeply enough to find some potentially interesting things (Like the multicore and fullscreen issues). Admittedly, there were a of of different combinations to test, I did my best given the time budget I give to each video, but if somebody wants to study an individual graphics setting in extra depth there might still be stuff to discover.
MAIN PC:
Intel 3770K
16 GB RAM
Geforce 670 2 GB
BACKUP PC:
Intel 2500K
8 GB RAM
Radeon 6870 1 GB
Unfortunately the Radeon 6870 doesn't have the right connectors to test 4K properly. Think I got it working at one point at 30 Hz with help from adaptors but sadly couldn't find the right ones for this video.
The reason for testing at 4K was to ensure that the tests were GPU-limited, and 1024x768 is low enough to ensure that it's CPU-limited. Full HD (1920x1080) was used since it's the one that's most common for CS:GO and a decent compromise between CPU and GPU for my setups. Having slower PCs pays off for once! :D
Check out my channels:
● 3kliksphilip: https://www.youtube.com/3kliksphilip
● 2kliksphilip: https://www.youtube.com/2kliksphilip
● kliksphilip: https://www.youtube.com/kliksphilip
Other information you might like:
● Website: http://3kliksphilip.com
● Twitter: https://twitter.com/3kliksphilip
● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.
Видео CS:GO - Framerate VS Quality канала 3kliksphilip
Download the benchmarking map here: https://steamcommunity.com/sharedfiles/filedetails/?id=500334237
0:00 - Graphics VS gameplay- is there a compromise?
0:32 - CPU VS GPU power
0:58 - Multicore Rendering
1:25 - What slows things down the most?
2:07 - Post-process effects (Motion blue, FXAA... and V-sync)
2:43 - Texture Detail and Anisotropic Filtering
3:12 - Antialiasing
4:14 - Shadows
4:28 - Shaders
4:39 - Resolution (4K VS Full HD VS 1024x768)
4:49 - How many FPS do you need?
5:07 - Fullscreen VS Windowed
5:54 - Conclusion
Some interesting findings. Nothing TOO surprising, but I think I delved deeply enough to find some potentially interesting things (Like the multicore and fullscreen issues). Admittedly, there were a of of different combinations to test, I did my best given the time budget I give to each video, but if somebody wants to study an individual graphics setting in extra depth there might still be stuff to discover.
MAIN PC:
Intel 3770K
16 GB RAM
Geforce 670 2 GB
BACKUP PC:
Intel 2500K
8 GB RAM
Radeon 6870 1 GB
Unfortunately the Radeon 6870 doesn't have the right connectors to test 4K properly. Think I got it working at one point at 30 Hz with help from adaptors but sadly couldn't find the right ones for this video.
The reason for testing at 4K was to ensure that the tests were GPU-limited, and 1024x768 is low enough to ensure that it's CPU-limited. Full HD (1920x1080) was used since it's the one that's most common for CS:GO and a decent compromise between CPU and GPU for my setups. Having slower PCs pays off for once! :D
Check out my channels:
● 3kliksphilip: https://www.youtube.com/3kliksphilip
● 2kliksphilip: https://www.youtube.com/2kliksphilip
● kliksphilip: https://www.youtube.com/kliksphilip
Other information you might like:
● Website: http://3kliksphilip.com
● Twitter: https://twitter.com/3kliksphilip
● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.
Видео CS:GO - Framerate VS Quality канала 3kliksphilip
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