Загрузка страницы

Project Sol Part 3: A Real-Time Ray-Tracing Cinematic Scene Powered by NVIDIA RTX

Project Sol demonstrates the power of the NVIDIA RTX development platform for creating cinematic ray-traced content that runs in real-time on a single GeForce TITAN RTX in Unreal Engine 4.22.

In this chapter, Sol tests out his new suit when a challenger arrives.

Learn more here: https://nvda.ws/2ObVjC1

The materials and textures for the cinematic were created using Substance Painter and Designer.

Subscribe to GeForce! https://www.youtube.com/channel/UCL-g3eGJi1omSDSz48AML-g?sub_confirmation=1

Follow GeForce
GeForce Twitter: https://twitter.com/NVIDIAGeForce
GeForce Facebook: https://www.facebook.com/NVIDIAGeForce/
GeForce Instagram: https://www.instagram.com/nvidiageforce/

#NVIDIARTX, #RTXOn, #ProjectSol
#Cinematic
#Sol
#Realtime
#NVIDIA
#Unreal
#UE4

Видео Project Sol Part 3: A Real-Time Ray-Tracing Cinematic Scene Powered by NVIDIA RTX канала NVIDIA GeForce
Показать
Комментарии отсутствуют
Введите заголовок:

Введите адрес ссылки:

Введите адрес видео с YouTube:

Зарегистрируйтесь или войдите с
Информация о видео
19 марта 2019 г. 3:06:12
00:03:44
Яндекс.Метрика