Project Sol Part 3: A Real-Time Ray-Tracing Cinematic Scene Powered by NVIDIA RTX
Project Sol demonstrates the power of the NVIDIA RTX development platform for creating cinematic ray-traced content that runs in real-time on a single GeForce TITAN RTX in Unreal Engine 4.22.
In this chapter, Sol tests out his new suit when a challenger arrives.
Learn more here: https://nvda.ws/2ObVjC1
The materials and textures for the cinematic were created using Substance Painter and Designer.
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#NVIDIARTX, #RTXOn, #ProjectSol
#Cinematic
#Sol
#Realtime
#NVIDIA
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#UE4
Видео Project Sol Part 3: A Real-Time Ray-Tracing Cinematic Scene Powered by NVIDIA RTX канала NVIDIA GeForce
In this chapter, Sol tests out his new suit when a challenger arrives.
Learn more here: https://nvda.ws/2ObVjC1
The materials and textures for the cinematic were created using Substance Painter and Designer.
Subscribe to GeForce! https://www.youtube.com/channel/UCL-g3eGJi1omSDSz48AML-g?sub_confirmation=1
Follow GeForce
GeForce Twitter: https://twitter.com/NVIDIAGeForce
GeForce Facebook: https://www.facebook.com/NVIDIAGeForce/
GeForce Instagram: https://www.instagram.com/nvidiageforce/
#NVIDIARTX, #RTXOn, #ProjectSol
#Cinematic
#Sol
#Realtime
#NVIDIA
#Unreal
#UE4
Видео Project Sol Part 3: A Real-Time Ray-Tracing Cinematic Scene Powered by NVIDIA RTX канала NVIDIA GeForce
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