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Unity 3d Create a Full Game Cannon Blast Cannon Controller and Firing Cannon with Physics
⭐ Kite is a free AI-powered coding assistant that will help you code faster and smarter. The Kite plugin integrates with all the top editors and IDEs to give you smart completions and documentation while you’re typing. I've been using Kite for 6 months and I love it! https://www.kite.com/get-kite/?utm_medium=referral&utm_source=youtube&utm_campaign=renaissancecoders&utm_content=description-only
Hello Coders, in this video Jared shows us how to create a C# script in Unity 3D that can manage the rotation of our cannon by clicking and dragging gameobjects in our scene. We use several functions in order to achieve the gameobject rotation that we are looking for and we make use of raycasts in order to get our mouse position in the scene. One of the most important functions in this script is the camera.ScreenPointToRay function, and we also lerp Quaternions in order to smoothly rotate our gameobject in Unity 3d. We also get our cannon to fire cannonballs by instantiating the cannonball gameobject into our scene, using GetComponent Rigidbody to access the Rigidbody component of the Cannonball, and then we add force to our cannonball.
So find some time, relax, join our community and get ready to create our first game in Unity3d!
--------------------------------------------
☛ Video Goals:
⚡ Public Code Release: 200 Likes
--------------------------------------------
☛ Playlist Goals:
⚡ Public Project Release: 2000 combined video likes
--------------------------------------------
☛ Useful Resources:
⚡ Unity: https://unity3d.com/
--------------------------------------------
☛ Support us on Patreon and be graciously rewarded :)
⚡ Tutorial source code
⚡ Discord chat with Darren and Jared anytime.
⚡ Full tutorial project downloads.
⚡ Access exclusive tutorials.
Learn more: https://www.patreon.com/renaissancecoders
Видео Unity 3d Create a Full Game Cannon Blast Cannon Controller and Firing Cannon with Physics канала Renaissance Coders
Hello Coders, in this video Jared shows us how to create a C# script in Unity 3D that can manage the rotation of our cannon by clicking and dragging gameobjects in our scene. We use several functions in order to achieve the gameobject rotation that we are looking for and we make use of raycasts in order to get our mouse position in the scene. One of the most important functions in this script is the camera.ScreenPointToRay function, and we also lerp Quaternions in order to smoothly rotate our gameobject in Unity 3d. We also get our cannon to fire cannonballs by instantiating the cannonball gameobject into our scene, using GetComponent Rigidbody to access the Rigidbody component of the Cannonball, and then we add force to our cannonball.
So find some time, relax, join our community and get ready to create our first game in Unity3d!
--------------------------------------------
☛ Video Goals:
⚡ Public Code Release: 200 Likes
--------------------------------------------
☛ Playlist Goals:
⚡ Public Project Release: 2000 combined video likes
--------------------------------------------
☛ Useful Resources:
⚡ Unity: https://unity3d.com/
--------------------------------------------
☛ Support us on Patreon and be graciously rewarded :)
⚡ Tutorial source code
⚡ Discord chat with Darren and Jared anytime.
⚡ Full tutorial project downloads.
⚡ Access exclusive tutorials.
Learn more: https://www.patreon.com/renaissancecoders
Видео Unity 3d Create a Full Game Cannon Blast Cannon Controller and Firing Cannon with Physics канала Renaissance Coders
unity cannon unity3d 3d physics unity 3d unity character controller unity fire cannonball unity bullet physics bullet cannon physics unity rotate gameobject unity click and drag to rotate unity C# scripting C# scripting unity game development ScreenPointToRay Quaternion.Lerp unity quaternions unity lerp unity beginner tutorials unity how to fire bullet unity for noobs unity quaternion rotation unity smooth rotation unity getcomponent addforce instantiate
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7 июля 2017 г. 17:00:03
00:29:30
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