Notch VFX - splines driven by objects
This is an overview of how you can create splines inside Notch by a couple of methods: 1) manually, using null objects, 2) procedurally using moving 3d shapes, and finally 3) via baked animations from another 3d package (in my case Maya)
Index:
0:00 - Introduction
0:20 - Example
1:43 - Creating a spline manually, using nulls
2:28 - Creating a spline using Shape3d and math nodes
4:18 - Use Combiner node to add variety and randomness
6:00 - Multiple extruded splines to add variety
8:00 - Material setup
8:45 - Create a spline using baked animations from e.g. Maya
10:30 - Finalizing, post-fx, wrapup.
Видео Notch VFX - splines driven by objects канала Mogens Overbeck
Index:
0:00 - Introduction
0:20 - Example
1:43 - Creating a spline manually, using nulls
2:28 - Creating a spline using Shape3d and math nodes
4:18 - Use Combiner node to add variety and randomness
6:00 - Multiple extruded splines to add variety
8:00 - Material setup
8:45 - Create a spline using baked animations from e.g. Maya
10:30 - Finalizing, post-fx, wrapup.
Видео Notch VFX - splines driven by objects канала Mogens Overbeck
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