Unreal Engine Blueprint Inventory Systems in Under 30 Minutes!
Learn how to create a fully functional, clean, and expandable inventory system in Unreal Engine 5 using Blueprints, interfaces, and UMG.
This step-by-step tutorial is built in the Third Person Template but works for all game types—RPGs, survival, or top-down. We cover everything from pickup logic and reusable UI widgets to dynamic interaction and item management.
📌 What You’ll Learn:
- Structuring inventory data with Blueprints
- Creating modular Actor Components
- Adding and removing items with stacking support
- Designing item UI widgets and grid panels
- Building a clean UMG inventory panel
- Auto-pickup system using interfaces
- UI toggle with input and mouse control
- Drop button logic with UI refresh
- Spawning test items with icons
- Final testing and polish techniques
Whether you're new to Unreal or improving your system architecture, this guide gives you a solid base to build from.
💬 Got feature requests? Comment below—if there's interest, I’ll expand the series with equipment, item effects, drag-drop support, and more.
🧠 Chapters:
00:00 Intro — Expandable Inventory System with Blueprints and UMG
00:34 Creating the Inventory Item Struct
01:32 Setting Up the Inventory Component
02:55 Writing the Add Item Function (Stack Logic Included)
06:10 Creating the Remove Item Function
07:49 Making the Inventory Interface Modular
09:08 Building the Pick-Up Item Actor
10:39 Auto-Pickup Setup in the Player Blueprint
12:15 Creating the Inventory Item UI Widget
15:01 Main Inventory Panel UI — Design & Logic
20:32 Finalizing the Item Icon and UI Cleanup
21:03 Toggle Inventory with I Key — Full Setup
24:26 Drop Button Logic + UI Polish
25:31 Placing and Configuring Test Items in the Level
26:13 Final Test and Expansion Ideas
🛠️ Related Tools:
- Unreal Engine 5
- UMG (Unreal Motion Graphics)
- Blueprint Interfaces
- Struct Arrays
🎮 Subscribe for more clear, practical Unreal Engine and C++ tutorials:
https://www.youtube.com/channel/UCWIwVKiSTEswLwMIHEUWhHA
https://rambod.net/inventory-system/
Hashtags:
#UnrealEngine
#InventorySystem
#UMG
#Blueprints
#GameDevelopment
#UE5Tutorial
#Gamedev
#IndieDev
#InventoryUI
#ModularSystems
💡 Want more features like drag & drop, stack limits, or equipment slots?
Reply with your ideas or feature requests.
If this video helped, don’t forget to like and subscribe!
-~-~~-~~~-~~-~-
Please watch: "Auto Fade In & Fade Out on Level Start – Unreal Engine Animation"
https://www.youtube.com/watch?v=BbZgQR2ymWI
-~-~~-~~~-~~-~-
Видео Unreal Engine Blueprint Inventory Systems in Under 30 Minutes! канала Rambod Dev
This step-by-step tutorial is built in the Third Person Template but works for all game types—RPGs, survival, or top-down. We cover everything from pickup logic and reusable UI widgets to dynamic interaction and item management.
📌 What You’ll Learn:
- Structuring inventory data with Blueprints
- Creating modular Actor Components
- Adding and removing items with stacking support
- Designing item UI widgets and grid panels
- Building a clean UMG inventory panel
- Auto-pickup system using interfaces
- UI toggle with input and mouse control
- Drop button logic with UI refresh
- Spawning test items with icons
- Final testing and polish techniques
Whether you're new to Unreal or improving your system architecture, this guide gives you a solid base to build from.
💬 Got feature requests? Comment below—if there's interest, I’ll expand the series with equipment, item effects, drag-drop support, and more.
🧠 Chapters:
00:00 Intro — Expandable Inventory System with Blueprints and UMG
00:34 Creating the Inventory Item Struct
01:32 Setting Up the Inventory Component
02:55 Writing the Add Item Function (Stack Logic Included)
06:10 Creating the Remove Item Function
07:49 Making the Inventory Interface Modular
09:08 Building the Pick-Up Item Actor
10:39 Auto-Pickup Setup in the Player Blueprint
12:15 Creating the Inventory Item UI Widget
15:01 Main Inventory Panel UI — Design & Logic
20:32 Finalizing the Item Icon and UI Cleanup
21:03 Toggle Inventory with I Key — Full Setup
24:26 Drop Button Logic + UI Polish
25:31 Placing and Configuring Test Items in the Level
26:13 Final Test and Expansion Ideas
🛠️ Related Tools:
- Unreal Engine 5
- UMG (Unreal Motion Graphics)
- Blueprint Interfaces
- Struct Arrays
🎮 Subscribe for more clear, practical Unreal Engine and C++ tutorials:
https://www.youtube.com/channel/UCWIwVKiSTEswLwMIHEUWhHA
https://rambod.net/inventory-system/
Hashtags:
#UnrealEngine
#InventorySystem
#UMG
#Blueprints
#GameDevelopment
#UE5Tutorial
#Gamedev
#IndieDev
#InventoryUI
#ModularSystems
💡 Want more features like drag & drop, stack limits, or equipment slots?
Reply with your ideas or feature requests.
If this video helped, don’t forget to like and subscribe!
-~-~~-~~~-~~-~-
Please watch: "Auto Fade In & Fade Out on Level Start – Unreal Engine Animation"
https://www.youtube.com/watch?v=BbZgQR2ymWI
-~-~~-~~~-~~-~-
Видео Unreal Engine Blueprint Inventory Systems in Under 30 Minutes! канала Rambod Dev
Unreal Engine inventory tutorial UE5 inventory system Unreal Engine UI tutorial Blueprint inventory system UE5 struct tutorial game inventory system item pickup UE5 inventory UI Unreal UMG tutorial Unreal third person inventory setup inventory system Blueprint inventory UI drag and drop modular inventory Unreal RPG inventory UE5 how to build inventory in UE5 expand inventory system Unreal beginner UE5 inventory UI logic Blueprint
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6 мая 2025 г. 22:25:47
00:27:29
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