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GPU-Driven Stylized Rendering System || Vertex-Based Grass
This project explores real-time rendering techniques and procedural VFX pipelines built in Unity using HLSL, Shader Graph, and GPU-driven workflows.
Features:
• GPU-instanced interactive grass with wind animation and vertex-based player interaction
• Procedural stylized fire shader using UV scrolling, noise distortion, emissive masking, and vertex displacement
• Experimental volumetric cloud rendering using ray marching and fractal noise
• Depth-based grass color blending and environmental shading
• Real-time procedural animation and rendering optimization workflows
Tech Stack:
Unity • HLSL • Shader Graph • GPU Instancing • Procedural Noise • Ray Marching • Vertex Animation • URP
Currently researching stylized real-time rendering, GPU-driven vegetation systems, and procedural environmental VFX.
Видео GPU-Driven Stylized Rendering System || Vertex-Based Grass канала XXXfisher
Features:
• GPU-instanced interactive grass with wind animation and vertex-based player interaction
• Procedural stylized fire shader using UV scrolling, noise distortion, emissive masking, and vertex displacement
• Experimental volumetric cloud rendering using ray marching and fractal noise
• Depth-based grass color blending and environmental shading
• Real-time procedural animation and rendering optimization workflows
Tech Stack:
Unity • HLSL • Shader Graph • GPU Instancing • Procedural Noise • Ray Marching • Vertex Animation • URP
Currently researching stylized real-time rendering, GPU-driven vegetation systems, and procedural environmental VFX.
Видео GPU-Driven Stylized Rendering System || Vertex-Based Grass канала XXXfisher
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Информация о видео
13 мая 2026 г. 18:04:43
00:02:55
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