[Patch 1.4.3 Retro Style] Death Wish - Garden of Morr
Reddit Discussion: https://www.reddit.com/r/Vermintide/comments/6vqscr/theres_no_going_back_revisiting_patch_143_gameplay/
Let us consider patch 1.4.3...Weapons in general did less damage (e.g. each 1h sword swing did less damage) and some even had slower attack rates (e.g. there is an increased time lag between the 2nd and 3rd swing on 1h sword) and block cancelling takes considerably longer which means less dps and less control! Obviously we don’t have buffed trinkets, but we also no longer have melee headshots (used to be 99% unreliable on most weapons) and can no longer shoot gas or gunners in their barrels. Assassins felt clunkier and more erratic. Pushing teleported rats as the game struggled to keep the position of rats fixed over multiple clients. The packmaster had a frame or two at the end of his grab where he was done grabbing and you could still shoot him. Bolt and trueflight were finicky and stupid, good riddance!
How did the patch feel overall? I noticed that there were fewer ambient spawns, horde and special spawn pacing was much slower and that the time between ogre spawning and other spawns resuming was much much longer and this made the game feel slow--we were just running for large chunks of time with no stress. The overall experience felt like I was playing a similar but more awkward game where everything felt harder to do. It turned out that kb/regrowth 1 handers were probably king even back then and dodge dancing wall scoot was a safe way to solo a horde. And handgun was the shit :D.
The clumsiness of back then in a way lent itself to the team survival elements of the game, but even with all the handicaps the full team full book cata run was a breeze--even DW was easy. A little dose of yesteryear cured any residual nostalgia I had--I like the current game SO much better! It feels better, it controls better, there is more action and it feels more dynamic. Keep at it FatShark!
Видео [Patch 1.4.3 Retro Style] Death Wish - Garden of Morr канала j_sat
Let us consider patch 1.4.3...Weapons in general did less damage (e.g. each 1h sword swing did less damage) and some even had slower attack rates (e.g. there is an increased time lag between the 2nd and 3rd swing on 1h sword) and block cancelling takes considerably longer which means less dps and less control! Obviously we don’t have buffed trinkets, but we also no longer have melee headshots (used to be 99% unreliable on most weapons) and can no longer shoot gas or gunners in their barrels. Assassins felt clunkier and more erratic. Pushing teleported rats as the game struggled to keep the position of rats fixed over multiple clients. The packmaster had a frame or two at the end of his grab where he was done grabbing and you could still shoot him. Bolt and trueflight were finicky and stupid, good riddance!
How did the patch feel overall? I noticed that there were fewer ambient spawns, horde and special spawn pacing was much slower and that the time between ogre spawning and other spawns resuming was much much longer and this made the game feel slow--we were just running for large chunks of time with no stress. The overall experience felt like I was playing a similar but more awkward game where everything felt harder to do. It turned out that kb/regrowth 1 handers were probably king even back then and dodge dancing wall scoot was a safe way to solo a horde. And handgun was the shit :D.
The clumsiness of back then in a way lent itself to the team survival elements of the game, but even with all the handicaps the full team full book cata run was a breeze--even DW was easy. A little dose of yesteryear cured any residual nostalgia I had--I like the current game SO much better! It feels better, it controls better, there is more action and it feels more dynamic. Keep at it FatShark!
Видео [Patch 1.4.3 Retro Style] Death Wish - Garden of Morr канала j_sat
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