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NodeWorks V-Ray Instances and UserColor 3ds max Tutorial

Since version 7.30.02, V-Ray reads NodeWorks instances and custom channels
natively. Per-particle color and custom data flow straight into your
V-Ray materials.

In this tutorial we cover two complementary techniques:

1. Driving per-particle color from a bitmap underneath each instance,
using the Texmap and Color nodes inside NodeWorks together with the
V-Ray UserColor map.

2. Driving color in the shader only - using a Float custom channel,
V-Ray UserScalar, and OSL Color Curve - so you can change the look
instantly without recalculating the simulation.

Requirements:
• FumeFX 7.5.5 or newer
• V-Ray 7.30.02 or newer

The finished scene is included in the FumeFX example files, alongside
more than 160 other examples.

00:00 Intro
00:30 V-Ray instances and UserColor
04:10 Velocity-driven color via UserScalar + OSL
Get your 30 days FumeFX trial and start learning FumeFX and NodeWorks now.
https://afterworks.com/Trial.asp

https://docs.afterworks.com/FumeFX6max/Release%20History.htm

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