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Love2D Physics Part 2: Gravity, Callbacks, and Sensors (Triggers)

In the second part of this Love2D physics series, I'm going to talk about kinematic objects, bounciness, gravity, callbacks, and lastly sensors. Callbacks, user data and sensors, otherwise known as 'triggers' in engines like Unity, will be the main ingredients for connecting the physics system to your game's logic. There's a lot to go over in this video, but I'm excited to share this with you. Stay tuned for more videos in this series.

Character and soccer ball sprite are by Kenney.

Видео Love2D Physics Part 2: Gravity, Callbacks, and Sensors (Triggers) канала Gabe Stein
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