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(Stage 1 Clips) TF2C: Bangerz EF with MVM Upgrades - Cranetop (Payload) as RPG Soldier

Note: This was recorded around the following
- Before mine layer was nerfed (i.e -50% firing speed and projectile speed)
- MVM upgrades could only be access through resupply cabinet
- MVM credits could only be earned by killing bots and completing map objectives (destroying buildings and assists did not count)
- Bots had a different looking spawn protection (essentially the bot has no uber outline but still takes no damage for 8 sec after respawning)

*Difficulty:*
Normal (Stage 1 & 2)
XTREME (Stage 3)

*Overview of Mode*
Engineer Fortress is a custom game mode that pits players on blue team against an army of engineer bots. These bots are stronger than normal, You will need to coordinate with your team to beat them.

*Bangerz with rtu*
+ Players obtain more credits by killing bots however they are not global and credits are only awarded to the player that got the kill.
+ Captures are however global meaning everyone earns credits for every intel & CP/PL capture
+ Earn anywhere from 10-30 credits (random number) for each bot kill and 5-15 per building destruction, 250 credits for each CTF capture, and 150 for each CP/PL capture.
(i) The command to enable MVM Upgrades is "!rtu" for ingame chat. When enough humans rock the upgrades, it will enable the upgrade station for the entire map.
*Notes*
- Some maps may have anti-spawn protection sentries (i.e very small floating sentries) that cannot be destroyed and attacking them will cause you to take high damage
- Civilian 5x cap rate has been nerfed down to 3x
- Weapons that are cosmetics such as gunboats do not work on this mode
- Some weapons in the mod that are in base TF2 are missing some upgrades (such as Huntsman having no projectile penetration)
- Some MVM upgrades on Classified specific weapons don't work (such as explosive headshot which does not function on Hunting Revolver despite landing headshots)
- Some MVM upgrades Classified specific weapons can be different to base TF2 weapons from as little as AA cannon (10% firing speed upgrade costing $200 instead of $350) to as big as Rejuvenator (uses Pistol upgrades instead of Medigun upgrades)

*Links*
My playlist for TF2C Bangerz Engineer Fortress
https://www.youtube.com/playlist?list=PLeZ-5jszlHF0-pRR9hq6lIZ1nNhOjTzjS

TF2C Weapon Wiki
https://wiki.tf2classic.com/wiki/Weapons

Bangerz website
https://bangerz.tf/

Map workshop
https://gamebanana.com/mods/71770

Map wiki
https://wiki.teamfortress.com/wiki/Cranetop

*Difficulty system*
- Each difficulty can either buff and/or nerf both player and/or bot stats
- The damage values, across the board, will be forever set to normal mode's values, which are -27% damage FROM blue, and +32% FROM red.

1.) Super Easy Mode:
(Bots)
- 2x slower sentry firing speed for bots
(Players)
+ Near instant re-building
+ 2x faster sentry firing speed for humans (this may chew up your sentry ammo!)
+ 3x farther sentry range for humans
+ 5x max building health for humans
+ Humans spend nothing on new buildings
+1000 max health for humans
+25 metal regen

2.) Easy Mode:
(Bots)
-30% slower sentry firing speed for bots
(Players)
+35 max health for humans
+25 metal regen

3.) Normal Mode: (difficulty during this run)
(Bots)
+12% faster sentry firing speed for bots
+25 max health for bots (125 to 150)
+11% max building health for bots (240 max lvl 3 HP)
+10% sentry damage from bots
(Players)
+25 metal regen

4.) Hard Mode:
(Bots)
+25% faster sentry firing speed for bots
+50 max health for bots (125 to 175)
+25% max building health for bots (270 max lvl 3 HP)
+10% sentry damage from bots
+19% sentry gun range from bots
(Players)
+ No spy limit
- Humans spend 38% more metal for new buildings (New sentry = 130 to 179 metal)
- At least 2 players are required to cap control points or push the payload

5.) XTREME Mode:
(Bots)
+40% faster sentry firing speed for bots
+75 max health for bots (125 to 200)
+39% max building health for bots (300 max lvl 3 HP)
+10% sentry damage from bots
+28% sentry gun range from bots
(Players)
- Humans spend 54% more metal for new buildings. (New sentry = all 200 metal)
- Respawn time increased to 15s
- 3 Spy only limit
- At least 3 players are required to cap control points or push the payload

Видео (Stage 1 Clips) TF2C: Bangerz EF with MVM Upgrades - Cranetop (Payload) as RPG Soldier канала Averagegamer
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