UE4.26 Modeling Mode Intro
This video provides an introduction to Modeling Tools Editor Mode in Unreal Engine 4.26. The focus here is on the core concepts of Modeling Mode, ie how Modeling Tools interact with Static Mesh Assets, Autogenerated Asset Settings, the Tool Accept/Cancel system, and Mesh Polygroups.
While demonstrating these concepts I also give brief introductions to a variety of basic Tools like the Primitives, Mesh Booleans, Draw Polygon, PolyEdit, Generate Polygroups, Combine, Edit Pivot, and Bake Transform.
If you have questions about Modeling Mode, please post in the comments or find me on twitter @rms80
Видео UE4.26 Modeling Mode Intro канала Ryan Schmidt
While demonstrating these concepts I also give brief introductions to a variety of basic Tools like the Primitives, Mesh Booleans, Draw Polygon, PolyEdit, Generate Polygroups, Combine, Edit Pivot, and Bake Transform.
If you have questions about Modeling Mode, please post in the comments or find me on twitter @rms80
Видео UE4.26 Modeling Mode Intro канала Ryan Schmidt
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