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Caving with Unreal Engine 5.5 Megalights and Nanite Displacement

I wanted to explore the experience of caving alone and the beauty of the natural formations below with Unreal Engine. The first section is inspired by the Ape Caves in Washington that I had the opportunity to traverse years ago. The bulk of the assets and materials were created procedurally with GAEA supported by the power of nanite displacement and Megalights. I used Cinema 4D to simulate and build the remaining assets including the stalactites, stalagmites, props and volumetrics. Motion capture was done with a Leap motion controller and I used Marvelous Designer for the cloth sims. I filmed everything with a virtual camera using livelink (VCAM) and used Cubase for sound design. Post, grade and edit in AE.

Watch the full cinematic on my channel @permanentsunset

Видео Caving with Unreal Engine 5.5 Megalights and Nanite Displacement канала PERMANENTSUNSET
Яндекс.Метрика

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