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EBR 1963 "Pan Hard Me to death" War Thunder Frisky Whisky
🐱👤Reminder to watch in 2160 60Hd Quality if you can!!!🐱👤
https://wiki.warthunder.com/E.B.R._(1963)
Ground Vehicles: https://wiki.warthunder.com/Category:France_ground_vehicles
#frisky_whisky
#warthunder
#Light_Tank
https://twitter.com/RickyWi68152972
Here is my user invite, get 50 GP Free if you register with this link: http://warthunder.com/en/registration?r=userinvite_73590147
The Panhard E.B.R (1963) is a premium gift rank V French light tank with a battle rating of 7.3 (AB) and 7.7 (RB/SB). It was introduced during Update "Red Skies" as a reward for Battle Pass: Season IV, "Fearless Voltigeur".
Usage in battles
The E.B.R. (1963), similarly to its 1954 variant, is an excellent scout and flanking vehicle due to its good speed and gun handling.
Compared to its older brother, it becomes harder to use at range due to the lower gun muzzle velocity (750 m/s) alongside the higher drop rate, it also is unable to engage multiple enemies simultaneously due to the lack of autoloader, meaning that if the loader gets hurt or incapacitated the reload time will be longer. To compensate from these setbacks, it gets access to a HEATFS round capable of penetrating the great majority of enemy vehicles it will face from the front, reducing the chances of running into a vehicle that you are unable to penetrate. It is worth noting that the 90 mm HEATFS has comparably less post pen damage than the 75 mm solid shot shells, even though its a bigger caliber shell, so aiming for weak spots, ammo racks and crew members becomes even more important, as well as the need to take in mind foliage, spaced armour and the chances of the shell being caught by external parts of the tank such as sprockets and tracks, which will detonate the shell prematurely diminishing or eliminating any potential damage dealt to the enemy.
Due to the change in muzzle velocity, post-penetration damage and shell type, the EBR 1963 is best used in close quarters, hit-and-run tactics, and as a scout vehicle similar to a more manoeuvrable AML-90. Staying on the sidelines of the enemies is highly advised.
Enemies worth keeping:
Marder A1-/1A3: Armed with an automatic 20 mm autocannon with high fire rate, this IFV can easily mow down the EBR if caught off guard, the later variant armed with APDS capable of going through its turret with ease. The Milan ATGMs will easily overpressure the EBR, sending you to the hangar screen
BMP-1/SPz BMP-1: The ATGM will overpressure the EBR, and the 73 mm cannon has a shorter reload rate, meaning that it can shoot you twice before you complete the reload.
Eland 90: Virtually the same as the allied AML-90, you might encounter this vehicle on the same flanks you would want to be due to similar playstyles, armed with the same gun as you, being on the lookout for these sneaky vehicles is advised.
Centurions: Fully stabilized, being caught in the move against such vehicles will most likely result in losing the battle.
SPAA vehicles: Any SPAA vehicle armed with 20 mm autocannons and higher caliber are to be dealt with caution, since they will be able to mow you down before you even set your sights on target. Special caution is to be placed to SPAAs wielding 40 mm Bofors and the ZSU-57-2, since they have short reload rates and can remove the EBR in a couple of shots.
Pros and cons
Pros:
Fast and very mobile vehicle
HEATFS round has high penetration power
Both the front and back wheels steer, resulting in a pretty small turning radius.
The hull armour, in the front (and back), is enough to stop .50 cal AP fire, as well as 14.5 mm AP-I(c) from 200 me or more; the turret front may be even able to stop some autocannon fire.
Access to scouting due to being a light vehicle
Cons:
Due to its shape, a penetration in the front (or back) by any actual tank cannon will mean losing the vehicle.
The massive radio antennas will make you visible even when the rest of the vehicle is hidden behind a hill or small building.
Very easy to spot and recognize from the side due to its size and shape; in addition, the side armour won't really stop anything more than small calibre machine gun fire.
The roof of the turret is thin, making it vulnerable to airborne attacks.
Very slow when moving in soft terrain (mud, snow, sand).
High risk of ammunition explosion if the hull is penetrated, thanks to the large ammo rack in the middle of the vehicle.
Below average post-penetration damage due to the low-calibre HEATFS round
Видео EBR 1963 "Pan Hard Me to death" War Thunder Frisky Whisky канала Frisky Whisky
https://wiki.warthunder.com/E.B.R._(1963)
Ground Vehicles: https://wiki.warthunder.com/Category:France_ground_vehicles
#frisky_whisky
#warthunder
#Light_Tank
https://twitter.com/RickyWi68152972
Here is my user invite, get 50 GP Free if you register with this link: http://warthunder.com/en/registration?r=userinvite_73590147
The Panhard E.B.R (1963) is a premium gift rank V French light tank with a battle rating of 7.3 (AB) and 7.7 (RB/SB). It was introduced during Update "Red Skies" as a reward for Battle Pass: Season IV, "Fearless Voltigeur".
Usage in battles
The E.B.R. (1963), similarly to its 1954 variant, is an excellent scout and flanking vehicle due to its good speed and gun handling.
Compared to its older brother, it becomes harder to use at range due to the lower gun muzzle velocity (750 m/s) alongside the higher drop rate, it also is unable to engage multiple enemies simultaneously due to the lack of autoloader, meaning that if the loader gets hurt or incapacitated the reload time will be longer. To compensate from these setbacks, it gets access to a HEATFS round capable of penetrating the great majority of enemy vehicles it will face from the front, reducing the chances of running into a vehicle that you are unable to penetrate. It is worth noting that the 90 mm HEATFS has comparably less post pen damage than the 75 mm solid shot shells, even though its a bigger caliber shell, so aiming for weak spots, ammo racks and crew members becomes even more important, as well as the need to take in mind foliage, spaced armour and the chances of the shell being caught by external parts of the tank such as sprockets and tracks, which will detonate the shell prematurely diminishing or eliminating any potential damage dealt to the enemy.
Due to the change in muzzle velocity, post-penetration damage and shell type, the EBR 1963 is best used in close quarters, hit-and-run tactics, and as a scout vehicle similar to a more manoeuvrable AML-90. Staying on the sidelines of the enemies is highly advised.
Enemies worth keeping:
Marder A1-/1A3: Armed with an automatic 20 mm autocannon with high fire rate, this IFV can easily mow down the EBR if caught off guard, the later variant armed with APDS capable of going through its turret with ease. The Milan ATGMs will easily overpressure the EBR, sending you to the hangar screen
BMP-1/SPz BMP-1: The ATGM will overpressure the EBR, and the 73 mm cannon has a shorter reload rate, meaning that it can shoot you twice before you complete the reload.
Eland 90: Virtually the same as the allied AML-90, you might encounter this vehicle on the same flanks you would want to be due to similar playstyles, armed with the same gun as you, being on the lookout for these sneaky vehicles is advised.
Centurions: Fully stabilized, being caught in the move against such vehicles will most likely result in losing the battle.
SPAA vehicles: Any SPAA vehicle armed with 20 mm autocannons and higher caliber are to be dealt with caution, since they will be able to mow you down before you even set your sights on target. Special caution is to be placed to SPAAs wielding 40 mm Bofors and the ZSU-57-2, since they have short reload rates and can remove the EBR in a couple of shots.
Pros and cons
Pros:
Fast and very mobile vehicle
HEATFS round has high penetration power
Both the front and back wheels steer, resulting in a pretty small turning radius.
The hull armour, in the front (and back), is enough to stop .50 cal AP fire, as well as 14.5 mm AP-I(c) from 200 me or more; the turret front may be even able to stop some autocannon fire.
Access to scouting due to being a light vehicle
Cons:
Due to its shape, a penetration in the front (or back) by any actual tank cannon will mean losing the vehicle.
The massive radio antennas will make you visible even when the rest of the vehicle is hidden behind a hill or small building.
Very easy to spot and recognize from the side due to its size and shape; in addition, the side armour won't really stop anything more than small calibre machine gun fire.
The roof of the turret is thin, making it vulnerable to airborne attacks.
Very slow when moving in soft terrain (mud, snow, sand).
High risk of ammunition explosion if the hull is penetrated, thanks to the large ammo rack in the middle of the vehicle.
Below average post-penetration damage due to the low-calibre HEATFS round
Видео EBR 1963 "Pan Hard Me to death" War Thunder Frisky Whisky канала Frisky Whisky
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29 сентября 2023 г. 17:00:25
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