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How to bake maps for a game character and get great results?

In this video, I will show you how to bake clean maps with no artifacts in substance painter without using any cage model.
this is the method that I have been using for every project that I worked on, Including Ghost of Tsushima and Call of duty: WW2.
This is the fastest way to bake maps for production and you can do the UV and bake all the maps really fast or your character depending on the complexity of the characters.
Baking maps in substance painter has been the best way so far.
Even though you can use other applications like Marmoset Toolbag to bake maps, I still prefer to bake all my low poly assets inside substance painter because it would save me time and still would give me really high-quality maps.

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#lowpolyAsset #Lowpoly #Adobe #Bakingmaps #Texturing #Production

Видео How to bake maps for a game character and get great results? канала Siamak R
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12 августа 2020 г. 22:54:40
00:47:39
Яндекс.Метрика