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Moldy Gameplay: Resident Evil 5: Jill (BSAA) Campaign [Veteran, Mercenary load-out, Mod]

Thanks to mods (below) and a whole lot of persistence, here is Matt's full RE5 campaign run using Jill Valentine's BSAA Merc. load-out and costume.

My Rules:
- Veteran difficulty
- No merchant- I mean no buying anything between chapters.
- No storage box: your limited to the 9*2 character inventory slots
- Unusable ammo can be swapped for usable ammo via mod (A full box of X = a full box of Y)
- Maximize kill count!

Mod list (A little long because several broke, were replaced, etc. during my playtime):
- Resident Evil 5 Gold Edition Trainer (Removed; Was here: http://residentevilmodding.boards.net/thread/6441/resident-evil-gold-edition-trainer )
- Chapter 6-1: Ship Deck Majini with a key-card fix (http://residentevilmodding.boards.net/thread/4418/chapter-ship-majini-resident-steam)
- Resident Evil 5 Inventory Editor by gir489 (https://fearlessrevolution.com/viewtopic.php?t=4577) (https://youtu.be/qrXcgwzj0wU )
- Reclaimer Shawns RE5 Trainer (https://www.xboxchaos.com/topic/5245-reclaimer-shawns-re5-trainer-steamworks-version-110-of-game/ )
- Resident Evil 5 GE Ultimate Trainer by Raz0r & Dante (https://www.nexusmods.com/residentevil5goldedition/mods/2)

Some mod bugs and notes (Spoilers):
- The character swap mod offered a choice: good gameplay but glitchy cut scenes, or glitchy gameplay and less-glitchy cut scenes. Being a perfectionist, I edited together the best of both whenever possible. This means some QTE gameplay won't show button prompts.
- In glitchy cut-scenes, sheva and jill's heads clip through each other. In less glitchy cut scenes, Wesker has a very raised eyebrow, and sometimes an unhinged jaw. Jill's hat sometimes glitches into face.
- Characters who do not have partner AI implemented (cannot normally be an AI partner) will not perform partner melee moves
- Ch 5-2: Non-Sheva female characters will hold and fire the flamethrower backwards
- Ch 5-3: Non-Chris AI partners will not “entreat” Jill.
- Ch 6-1: There is/was a bug where an enemy with a required key would get stuck on top of the crane where you could not kill him. The "Chapter 6-1: Ship Deck Majini with a key-card fix" mod fixes this by spawning him in one of the nearby open containers.
- Ch 6-3: In volcano, non-Chris male AI characters will not run away from Wesker after being separated from you, which leads to their instant death (Only workaround is to swap them back to a Chris); Some of the volcano cut-scenes auto-skip when not playing as Chris & Sheva; Non-Chris male AI characters will not restrain Wesker for QTE kill.
- Not the mod's fault, but the AI partner does not know how to use shotguns.
- Is it my imagination, or is the male AI worse than the female AI?

Also, check out our friend's Etsy Shop for Great Items such as stickers, earrings, and prints! Head to https://www.etsy.com/shop/ArtyAlexCre...​ to check it out!

General Disclaimer: MoldyCrowProductions does not own, nor is affiliated with any of the owners of the IPs of the games we play.
We do, however, own MoldyCrowProductions, and our commentaries.
The opinions of the hosts are solely their own, and do not necessarily reflect anyone else's. So feel free to disagree.
7:36:08

Видео Moldy Gameplay: Resident Evil 5: Jill (BSAA) Campaign [Veteran, Mercenary load-out, Mod] канала Moldy Crow Productions
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27 сентября 2020 г. 11:50:11
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