Don t make me think by steve krug ux design book summary
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okay, let's dive deep into steve krug's "don't make me think," a cornerstone of ux design, and see how its principles translate into practical code examples. this will be a comprehensive guide, so buckle up!
**i. "don't make me think": the core philosophy**
the central premise of the book is incredibly simple, yet profoundly impactful: **"make it obvious."** users shouldn't have to spend mental energy figuring out how to use a website or application. everything should be intuitive, clear, and self-explanatory. krug argues that every click, every decision a user makes adds "cognitive friction," and the more friction, the higher the chance they'll abandon the site/app out of frustration.
**key principles & concepts:**
1. **self-explanatory navigation:** users should be able to understand the site's structure and how to get around at a glance.
2. **visual clarity:** design should be simple, clean, and visually appealing, avoiding clutter and distractions.
3. **familiar conventions:** use standard website conventions that users are already accustomed to (e.g., logo in the upper left corner links to the homepage, search bar at the top). reinventing the wheel without a strong reason is generally a bad idea.
4. **minimizing clicks:** reduce the number of steps required to accomplish a task. shorter paths are better.
5. **testing and iteration:** regularly test your designs with real users to identify usability issues and make improvements.
6. **"satisficing" instead of "optimizing":** users generally don't try to find the *best* way to do something. they'll choose the *first reasonable* option that works. this has important implications for labeling and information architecture.
7. **"billboard design":** every page should immediately answer key questions for the user:
* what is this site/page?
* what can i do here?
* why should i be here/care?
8. **accessibility matters:** design for users of all abilities.
**ii. practical applications & ...
#DontMakeMeThink #SteveKrug #UXDesign
usability
user experience
web design
cognitive psychology
intuitive design
accessibility
navigation
user testing
feedback
simplicity
clarity
design principles
interaction design
information architecture
mobile usability
Видео Don t make me think by steve krug ux design book summary канала CodeRift
okay, let's dive deep into steve krug's "don't make me think," a cornerstone of ux design, and see how its principles translate into practical code examples. this will be a comprehensive guide, so buckle up!
**i. "don't make me think": the core philosophy**
the central premise of the book is incredibly simple, yet profoundly impactful: **"make it obvious."** users shouldn't have to spend mental energy figuring out how to use a website or application. everything should be intuitive, clear, and self-explanatory. krug argues that every click, every decision a user makes adds "cognitive friction," and the more friction, the higher the chance they'll abandon the site/app out of frustration.
**key principles & concepts:**
1. **self-explanatory navigation:** users should be able to understand the site's structure and how to get around at a glance.
2. **visual clarity:** design should be simple, clean, and visually appealing, avoiding clutter and distractions.
3. **familiar conventions:** use standard website conventions that users are already accustomed to (e.g., logo in the upper left corner links to the homepage, search bar at the top). reinventing the wheel without a strong reason is generally a bad idea.
4. **minimizing clicks:** reduce the number of steps required to accomplish a task. shorter paths are better.
5. **testing and iteration:** regularly test your designs with real users to identify usability issues and make improvements.
6. **"satisficing" instead of "optimizing":** users generally don't try to find the *best* way to do something. they'll choose the *first reasonable* option that works. this has important implications for labeling and information architecture.
7. **"billboard design":** every page should immediately answer key questions for the user:
* what is this site/page?
* what can i do here?
* why should i be here/care?
8. **accessibility matters:** design for users of all abilities.
**ii. practical applications & ...
#DontMakeMeThink #SteveKrug #UXDesign
usability
user experience
web design
cognitive psychology
intuitive design
accessibility
navigation
user testing
feedback
simplicity
clarity
design principles
interaction design
information architecture
mobile usability
Видео Don t make me think by steve krug ux design book summary канала CodeRift
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18 мая 2025 г. 5:54:17
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