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The DOOMED Development of Marc Eckō’s Getting Up: Contents Under Pressure - A Graffiti Cult Classic

It’s the 25th of February 2006. A cold Saturday afternoon.

I’m in the back of my Dad’s car with a growing sense of disappointment. We’ve been to three video game stores already with no success, and everywhere will be closing up soon.

I know, I know. First world problems.

But there’s one place left to try; a DVD rental store that sometimes has video games for sale. It’s a long shot, but my Dad is willing to make the trip, so off we go.

An hour later, I’m sitting at home, holding it in my hands. A freshly sealed copy of Marc Ecko’s Getting Up: Contents Under Pressure for the original Xbox.

I was 15 years old, crazy about graffiti and street art, and I felt like this game was made just for me. I had devoured every magazine preview I could get my grubby hands on, and I was desperate to buy a copy.

My fondest memories of my Dad are when he went out of his way on his rare days off to show support for my love of art. He couldn’t have enjoyed playing taxi driver all day, but nothing was more important to me at the time, and he didn’t let me down.

The game itself is a cult classic. It didn’t spawn a franchise, or even a sequel for that matter. But to this day, it remains one of my all time favourites.

So 15 years later. Literally a lifetime since I first bought it. I wanted to look at the history of how it came to be, and explore why it was deemed a failure.

And I’m glad I did. The story of Marc Ecko’s Getting Up is fascinating - a tale of bankruptcy, bans, domestic terrorism charges and a scrappy legal battle with the Mayor of New York City.

- - - - - - - -

SOURCES:

Beyond the stock content I buy the licences for, I try to use copyright free images at all times. However if I have used any of your artwork or photography then please don't hesitate to contact me and I’ll be more than happy to give the appropriate credit.

Stock footage - Envato
Stock music - Envato
Stock sound effects - Envato

- - - - - - - -

If you search for the title of the game on places like Twitter and Reddit, you’ll find small pockets of people like me who are keen for a sequel.

With each year that passes, the hope dims. The game came out half a lifetime ago for me, but I would love to see a modern day take on the concept.

While the game itself hasn’t aged particularly well, with clunky mechanics, and slightly repetitive levels, it still takes me back to that 15 year old kid furiously copying the designs into my sketchbook.

What did Marc Ecko’s Getting Up, Contents Under Pressure mean to you? Were you one of the lucky few who played it in 2006? Are you just now discovering it on Steam? Let me know in the comments.

If you’ve enjoyed this little history lesson, be sure to like and subscribe. I’ll be taking a look at more things from my childhood that shaped me into who I am today, and I’d love to have you aboard.

For now, I’m Daniel, and this has been the story of Marc Ecko’s Getting Up, Contents Under pressure.

Thanks for watching!

00:00 Start scene
02:14 A personal Zeitgeist
03:51 Nine years in the making
07:02 A great failure?
10:46 Rising from the ashes
12:58 End scene

#Graffiti #MarcEckosGettingUp #StreetArt

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