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Unity Singletons Are an Anti-Pattern. Here's the Fix.

Unity singletons are an anti-pattern - but with a custom package they can be swappable, testable, and decoupled from the rest of your code.

In this Unity tutorial we take the classic C# singleton pattern and walk through what's wrong with it. Then we fix it - first manually with interfaces, then automatically with a custom package that turns any MonoBehaviour into a singleton with a single [Singleton] attribute. The result is a Unity singleton workflow that's loosely coupled, testable, and ready to swap for a proper dependency injection framework like VContainer or Zenject when you're ready to migrate.

🔹 Links:
Package on GitHub: https://github.com/Engine-Room-Games/ERG-Generators
Meta Programming in C# (Source Generators): https://youtu.be/Omi2V-JuYLg

🔸 Chapters:
00:00 Intro
00:32 The Code
03:57 Manual Improvements
05:30 Manual Decoupling
09:33 Using Source Generators
#unity3d #gamedev #indiedev #csharp #softwarearchitecture #designpatterns

Видео Unity Singletons Are an Anti-Pattern. Here's the Fix. канала Gamedev Engine Room
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