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Gotham Knights Gameplay - HUGE Preview - 18 COOL DETAILS

Join me as I look at 18 details about Gotham Knights gameplay that haven't been covered in the official previews. If you're curious about anything related to Gotham Knights, from the Gotham Knights combat to the heroes to the RPG mechanics, I hope you'll kick back and enjoy the video.

#GothamKnights #GothamKnightsGameplay #dccomics

0:00 Intro
0:59 5 boroughs to explore
2:02 The entire map is open from the start
3:40 This Gotham will be more populated
4:59 All 4 heroes level up the same
6:01 Co-op won't affect single player
7:12 Co-op partners can play the same hero
8:17 3 gear types
9:19 Customizable suits
10:05 Customizable HUD
10:48 Crafting system
11:42 Specialized skill trees
13:19 The GCPD
14:19 Same story for each hero
15:16 3 methods of traversal
16:41 Not a live service game
17:26 AIs won't follow solo players
18:05 The Belfry is the new Batcave
19:04 There may be post launch heroes
19:50 Outro

GOTHAM KNIGHTS GAMEPLAY - MASSIVE PREVIEW - 17 HUGE DETAILS
Gotham Knights is no doubt one the most anticipated games of 2022. But we don’t know much about the game. Or, do we? I examined tons of interviews, articles, and reports and I found plenty of information about the world you’ll explore, the RPG mechanics, the co-op and more. Now, in this preview, focus on gameplay rather than story. Plus I try to share details that come directly from the developers, and that weren’t obvious from watching the official DC trailers and gameplay overview. So without further adieu, I hope you’ll join me as I look at 19 cool details about Gotham Knights.

The City Will Be Split Into 5 boroughs
One detail I’m surprised WB Montreal hasn’t talked about more is that their version of Gotham City will be split into five boroughs. Unfortunately, we don’t know much beyond that. Which boroughs will they be? How big are they? Will each one feature a separate supervillain? What we do know, based on a post in the PlayStation Blog is that these boroughs will be home to multiple criminal factions, and that they’re inspired not from the Gotham seen in the Arkham games, but from versions of Gotham seen in various comics, TV shows, and movies. And based on a quote in the same post from Gotham Knights Creative Director Patrick Redding, players can expect to discover “places and locations that are iconic, that have history.” Basically, it sounds like Bat fans will feel right at home exploring Gotham Knights, even if they won’t be doing it as The Dark Knight.

The map will be fully explorable from the start
Rather than force players into one area of the map early on, Gotham Knights will let you explore any of it’s 5 boroughs from the start of the game. That is to say, according to the developers, there will be no level gating. Instead, enemy and boss levels will keep pace with yours. As they do, they’ll gain new abilities and present new challenges, but they’ll never be so overleveled as to limit your exploration. Here’s what Gotham Knights executive producer Fleur Marty had to say on the topic. “There’s no level gating of any kind in the game, so from the get-go the whole open world is accessible to you and you won’t be in a situation where you would like, venture to part of the city and you realize you can’t go there because everybody’s so overpowered compared to you. It’s more the leveling of the player and of the enemies. Think of it more as a sliding scale that allows us to introduce and present new challenges to the players as they come back to the same areas of the city, and we’re introducing new mechanics, and maybe new types of enemies in the faction that they’ve already encountered, but there is absolutely no level gating.” It’s also worth noting that, in the gameplay showcase, it was also confirmed that even bosses will level up as you do, and that fighting a boss at, say, level 5 will be much different than fighting a boss at level 15. It even sounds like they might gain entirely different attacks as they level up. Pretty cool.

Gotham will be more populated than in the Arkham games
If you look back at the Arkham games, they each had a plot device that allowed for Gotham City to be almost completely devoid of regular citizens. For example, if memory serves, in Arkham Knight, Gotham had been evacuated. But in Gotham Knights, you’ll see citizens walking the streets, in traffic, running errands, and taking the train home. In an interview with Game Informer, Marty said this is due partly to the fact that the game’s plot takes place over several months, not just one night. “It’s not a game that takes place over just one night, in that kind of deserted city. This is a vast open world city and it takes place over many nights of crime-fighting. You are going to encounter the citizens of Gotham City as they try to go about their business.”

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8 февраля 2022 г. 18:00:25
00:20:31
Яндекс.Метрика