BeamNG DRIVE Editor Tutorial - How to Make Terrain or Map
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This video features a tutorial on how to use the in-game world editor in BeamNG DRIVE to make your own map/terrain. It's basically an editor that game with the Torque3d engine that the game runs on. There are a lot of essential parts so I broke it down in a nice table of contents. There are a few ways to make terrains, this is just one that I find simple. If you have any suggestions of quicker ways, let me know. This tutorial seems to be fit for beginners who are looking into creating maps. It was also shot in max settings, so it should be easy to see all the little buttons. :)
BeamNG DRIVE is a game that using a soft body physics engine from BeamNG and runs on the Torque3d engine. The Torque3d engine includes a nice editor to easily build your own maps without much computer and technology knowledge. The game is currently in alpha stage at build v0.3.0.
Information from wiki:
Drive was designed to simulate soft body vehicles, making for outstanding physics and realism. Vehicles are designed with a skeleton consisting of interconnected rods and joints (known as nodes[3] and beams[4]). Since each individual beam can have its own strength, compression, extension, and breaking point values, as well as each individual node having its own weight values, Drive's physics are capable of simulating immensely realistic renditions of cars, with accurate deformation and engine data.[5] The way the engine deals with the physical behavior of cars is similar to Drive's indirect predecessor, Rigs of Rods.
Maps built from this tutorial:
-Oakland Coast
... and hopefully more from you guys.
SETUP:
Graphics Card: GTX 670 4gb
Ram: 8gb
CPU: i5 3570k
Motherboard: GA-Z77X-UD5H
For more information on BeamNG DRIVE:
http://www.beamng.com/BeamNG.drive
Get the free tech demo:
http://www.gamershell.com/download_102365.shtml
Intro Song (royalty free):
Wallpaper by Kevin Macleod
Outro Song (Royalty Free):
Invisible Love by Dan-O at danosongs.com
Thanks for watching!
Видео BeamNG DRIVE Editor Tutorial - How to Make Terrain or Map канала Bread
This video features a tutorial on how to use the in-game world editor in BeamNG DRIVE to make your own map/terrain. It's basically an editor that game with the Torque3d engine that the game runs on. There are a lot of essential parts so I broke it down in a nice table of contents. There are a few ways to make terrains, this is just one that I find simple. If you have any suggestions of quicker ways, let me know. This tutorial seems to be fit for beginners who are looking into creating maps. It was also shot in max settings, so it should be easy to see all the little buttons. :)
BeamNG DRIVE is a game that using a soft body physics engine from BeamNG and runs on the Torque3d engine. The Torque3d engine includes a nice editor to easily build your own maps without much computer and technology knowledge. The game is currently in alpha stage at build v0.3.0.
Information from wiki:
Drive was designed to simulate soft body vehicles, making for outstanding physics and realism. Vehicles are designed with a skeleton consisting of interconnected rods and joints (known as nodes[3] and beams[4]). Since each individual beam can have its own strength, compression, extension, and breaking point values, as well as each individual node having its own weight values, Drive's physics are capable of simulating immensely realistic renditions of cars, with accurate deformation and engine data.[5] The way the engine deals with the physical behavior of cars is similar to Drive's indirect predecessor, Rigs of Rods.
Maps built from this tutorial:
-Oakland Coast
... and hopefully more from you guys.
SETUP:
Graphics Card: GTX 670 4gb
Ram: 8gb
CPU: i5 3570k
Motherboard: GA-Z77X-UD5H
For more information on BeamNG DRIVE:
http://www.beamng.com/BeamNG.drive
Get the free tech demo:
http://www.gamershell.com/download_102365.shtml
Intro Song (royalty free):
Wallpaper by Kevin Macleod
Outro Song (Royalty Free):
Invisible Love by Dan-O at danosongs.com
Thanks for watching!
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