Creating One Object and Only One Image Map in 3DS Max
This tutorial describes how to import a file into 3DS Max and attach all the elements together into one object. It also describes how to create a all in one texture map so you end up with just one object and one texture map. This sets the object up to be able to be imported into the Real Flight simulator.
Видео Creating One Object and Only One Image Map in 3DS Max канала Daniel Cashdollar
Видео Creating One Object and Only One Image Map in 3DS Max канала Daniel Cashdollar
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
Rapid Prototyping Virtual Objects from Pix4d to RealFlight SimulatorUsing KEX Objects and Editing Airports in RealFlightConverting 3DS to KEXImporting KEX Objects Into RealFlightSupreme Commander Aeon CinematicsSupreme Commander UEF CinematicsSupreme Commander Forged Alliance CinematicsSupreme Commander Cybran CinematicsExporting Object as 3ds from 3DS MaxImporting FBX and OBJ into 3DS MaxCollision Mesh for RealFlight