Загрузка...

Abstracting Vulkan | Part 1 | Game Engine and Game Series

So, I've tried to create a game without a game engine several times now over the years. It is just a regular thing for me at this point. This time, I tried to first focus on the renderer. This is the third time I've tried to learn Vulkan. This time, what I did was to just abstract the $h!t out of it, from simple classes that just encapsulate logic all the way up to implementing actual stuff like a PBR.

I made this video as a summary of the first part of this process, so I can practice trying to see if I actually learnt something (the past 2 time I felt like I didn't learn anything).

The final goal is to actually build a game engine and a game. But we're pretty far from that.

If you find this interesting, I have so much more to talk about regarding this process and regarding game dev in general, so definitely let me know in the comments.

The code of this renderer can be found here: https://github.com/MerliMejia/Abstracto

Видео Abstracting Vulkan | Part 1 | Game Engine and Game Series канала Merli Mejia
Яндекс.Метрика
Все заметки Новая заметка Страницу в заметки
Страницу в закладки Мои закладки
На информационно-развлекательном портале SALDA.WS применяются cookie-файлы. Нажимая кнопку Принять, вы подтверждаете свое согласие на их использование.
О CookiesНапомнить позжеПринять