Wie Videospiele dich ausbeuten | Exposed
Die Videospielindustrie wächst und wächst. Zahlreiche Videospiele werden dabei auf immer problematischere Art und Weise monetarisiert. Alle Spieler verlieren, manche verlieren alles.
Zum Video von GameTwo: https://youtu.be/ase56XbIxAs
Herzlichen Dank an Trant, Dr. David Zendle und Tobias Hayer für die wertvollen Einsichten!
Intro:
Jaiden Stylez - Alive
https://open.spotify.com/album/7BXO088lQAVS2RUTy7gMl9
https://www.instagram.com/jstylezworld/?hl=en
https://www.instagram.com/simplicissimusyt
Unser Kanal gehört zu funk, dem Netzwerk von ARD und ZDF. Weitere Infos:
Website: https://go.funk.net
https://go.funk.net/impressum
Quellen:
[1]
https://www.wepc.com/statistics/video-gaming-monetization/
[2]
https://www.wepc.com/news/video-game-statistics/
[3]
https://www.investopedia.com/articles/investing/053115/how-video-game-industry-changing.asp
[4]
https://www.forbes.com/sites/ilkerkoksal/2019/11/08/video-gaming-industry--its-revenue-shift/?sh=32d502dc663e
[5]
https://www.businesswire.com/news/home/20210819005528/en/Online-Microtransaction-Global-Market-Report-2021-Focus-on-In-Game-Currencies-Random-Chance-Purchases-In-Game-Items-Expiration---ResearchAndMarkets.com
[6]
https://www.reportlinker.com/p0131217/Video-Games.html?utm_source=GNW
[7]
https://metro.co.uk/2021/05/12/video-games-industry-to-refocus-on-live-service-and-f2p-after-pandemic-14567593/
[9]
https://www.blog.udonis.co/mobile-marketing/mobile-games/monetization-tips
[10]
https://www.pocketgamer.biz/comment-and-opinion/63871/monetisation-lets-go-whaling/
[11]
https://www.blog.udonis.co/mobile-marketing/mobile-games/in-app-purchases
[12]
https://www.pocketgamer.biz/the-iap-inspector/67889/how-does-marvel-strike-force-monetise/
[13]
https://www.pocketgamer.biz/comment-and-opinion/75529/star-wars-galaxy-of-heroes-made-up-98-of-all-revenue-from-the-last-five-star-wars-games/
[14]
https://www.techradar.com/news/theres-a-new-lord-of-the-rings-mobile-game-coming-but-wed-avoid-it
[15]
https://www.statista.com/statistics/278181/global-gaming-market-revenue-device/
https://www.marketingdive.com/news/mobile-games-sparked-60-of-2019-global-game-revenue-study-finds/569658/
[16]
https://www.gamezebo.com/2019/10/03/call-of-duty-mobile-review-the-lines-between-mobile-and-console-have-blurred/
[17]
https://matthiaswehner.medium.com/the-growing-success-of-free-to-play-games-on-consoles-319965b974a3
[18]
https://kotaku.com/loot-boxes-are-designed-to-exploit-us-1819457592
[19]
https://www.begambleaware.org/sites/default/files/2021-03/Gaming_and_Gambling_Report_Final.pdf
[20]
https://screenrant.com/lootbox-gambling-microtransactions-illegal-japan-china-belgium-netherlands/
[21]
https://www.spiegel.de/netzwelt/netzpolitik/regierung-will-kinder-vor-kostenfallen-beim-gaming-schuetzen-a-5dd1781c-c458-4165-a571-b0dcbe72ba3a
[22]
https://www.forbes.com/sites/mattgardner1/2021/03/11/the-gaming-industrys-loot-box-problem-is-going-to-get-worse/?sh=7e6f1a2b4425
https://www.pocketgamer.biz/news/74489/pgc-helsinki-digital-loot-boxes-are-still-the-number-one-monetisation-method-used-in-core-games-globally-on-mobile/
https://pubmed.ncbi.nlm.nih.gov/31957942/
[23]
https://www.thegamer.com/best-selling-ea-franchises-ranked/
https://newzoo.com/insights/rankings/top-25-companies-game-revenues/
[24]
https://www.eurogamer.net/articles/2021-06-18-ea-adds-ultimate-team-loot-boxes-that-let-you-see-all-items-before-you-buy-in-most-significant-shakeup-of-fifa-series-in-years
[25]
https://s22.q4cdn.com/894350492/files/doc_financials/2021/ar/Annual-Report-(2021).pdf
[26]
https://www.wired.com/story/genshin-impact-gacha-backlash/
https://www.inverse.com/gaming/genshin-impact-gacha-game-meaning-definition
https://www.blog.udonis.co/mobile-marketing/mobile-games/genshin-impact-monetization
[27]
https://gamerant.com/genshin-impact-mtashed-youtube/
https://www.polygon.com/2020/10/30/21540515/genshin-impact-gacha-f2p-mtash-tectone-wish-giving-up-youtube-mihoyo-ps4-whales
[28]
https://www.gamesindustry.biz/articles/2016-04-07-iap-the-least-popular-form-of-monetisation-among-players
[29]
https://deltadna.com/blog/how-whales-spend/
[30]
https://www.blog.udonis.co/mobile-marketing/mobile-games/mobile-games-whales
https://www.forbes.com/sites/insertcoin/2014/03/01/why-its-scary-when-0-15-mobile-gamers-bring-in-50-of-the-revenue/?sh=5ef59ac84065
[31]
https://psyarxiv.com/a3kp2/
[32]
Aussagen Interview mit Dr. Zendle
[33]
https://www.statista.com/statistics/1208560/activision-blizzards-revenue-by-composition/
[34]
https://superjumpmagazine.com/does-genshin-impact-set-a-dangerous-precedent-b6ce205668e5
Musik:
Artlist
Epidemic Sound
V.I.P.N - "Alpha" ; "Forgive Them"
https://www.youtube.com/channel/UC2KSfhAyiSYGBvaLbH_77zA
Three Chain Links - It can’t be bargained with lizenziert unter CC BY
“Prelude No. 7” von Chris Zabriskie ist lizenziert unter CC BY 4.0
Kevin MacLeod - Floating Cities, Sneaky Snitch, lizenziert unter CC-BY-4.0.
https://incompetech.com/
Видео Wie Videospiele dich ausbeuten | Exposed канала Simplicissimus
Zum Video von GameTwo: https://youtu.be/ase56XbIxAs
Herzlichen Dank an Trant, Dr. David Zendle und Tobias Hayer für die wertvollen Einsichten!
Intro:
Jaiden Stylez - Alive
https://open.spotify.com/album/7BXO088lQAVS2RUTy7gMl9
https://www.instagram.com/jstylezworld/?hl=en
https://www.instagram.com/simplicissimusyt
Unser Kanal gehört zu funk, dem Netzwerk von ARD und ZDF. Weitere Infos:
Website: https://go.funk.net
https://go.funk.net/impressum
Quellen:
[1]
https://www.wepc.com/statistics/video-gaming-monetization/
[2]
https://www.wepc.com/news/video-game-statistics/
[3]
https://www.investopedia.com/articles/investing/053115/how-video-game-industry-changing.asp
[4]
https://www.forbes.com/sites/ilkerkoksal/2019/11/08/video-gaming-industry--its-revenue-shift/?sh=32d502dc663e
[5]
https://www.businesswire.com/news/home/20210819005528/en/Online-Microtransaction-Global-Market-Report-2021-Focus-on-In-Game-Currencies-Random-Chance-Purchases-In-Game-Items-Expiration---ResearchAndMarkets.com
[6]
https://www.reportlinker.com/p0131217/Video-Games.html?utm_source=GNW
[7]
https://metro.co.uk/2021/05/12/video-games-industry-to-refocus-on-live-service-and-f2p-after-pandemic-14567593/
[9]
https://www.blog.udonis.co/mobile-marketing/mobile-games/monetization-tips
[10]
https://www.pocketgamer.biz/comment-and-opinion/63871/monetisation-lets-go-whaling/
[11]
https://www.blog.udonis.co/mobile-marketing/mobile-games/in-app-purchases
[12]
https://www.pocketgamer.biz/the-iap-inspector/67889/how-does-marvel-strike-force-monetise/
[13]
https://www.pocketgamer.biz/comment-and-opinion/75529/star-wars-galaxy-of-heroes-made-up-98-of-all-revenue-from-the-last-five-star-wars-games/
[14]
https://www.techradar.com/news/theres-a-new-lord-of-the-rings-mobile-game-coming-but-wed-avoid-it
[15]
https://www.statista.com/statistics/278181/global-gaming-market-revenue-device/
https://www.marketingdive.com/news/mobile-games-sparked-60-of-2019-global-game-revenue-study-finds/569658/
[16]
https://www.gamezebo.com/2019/10/03/call-of-duty-mobile-review-the-lines-between-mobile-and-console-have-blurred/
[17]
https://matthiaswehner.medium.com/the-growing-success-of-free-to-play-games-on-consoles-319965b974a3
[18]
https://kotaku.com/loot-boxes-are-designed-to-exploit-us-1819457592
[19]
https://www.begambleaware.org/sites/default/files/2021-03/Gaming_and_Gambling_Report_Final.pdf
[20]
https://screenrant.com/lootbox-gambling-microtransactions-illegal-japan-china-belgium-netherlands/
[21]
https://www.spiegel.de/netzwelt/netzpolitik/regierung-will-kinder-vor-kostenfallen-beim-gaming-schuetzen-a-5dd1781c-c458-4165-a571-b0dcbe72ba3a
[22]
https://www.forbes.com/sites/mattgardner1/2021/03/11/the-gaming-industrys-loot-box-problem-is-going-to-get-worse/?sh=7e6f1a2b4425
https://www.pocketgamer.biz/news/74489/pgc-helsinki-digital-loot-boxes-are-still-the-number-one-monetisation-method-used-in-core-games-globally-on-mobile/
https://pubmed.ncbi.nlm.nih.gov/31957942/
[23]
https://www.thegamer.com/best-selling-ea-franchises-ranked/
https://newzoo.com/insights/rankings/top-25-companies-game-revenues/
[24]
https://www.eurogamer.net/articles/2021-06-18-ea-adds-ultimate-team-loot-boxes-that-let-you-see-all-items-before-you-buy-in-most-significant-shakeup-of-fifa-series-in-years
[25]
https://s22.q4cdn.com/894350492/files/doc_financials/2021/ar/Annual-Report-(2021).pdf
[26]
https://www.wired.com/story/genshin-impact-gacha-backlash/
https://www.inverse.com/gaming/genshin-impact-gacha-game-meaning-definition
https://www.blog.udonis.co/mobile-marketing/mobile-games/genshin-impact-monetization
[27]
https://gamerant.com/genshin-impact-mtashed-youtube/
https://www.polygon.com/2020/10/30/21540515/genshin-impact-gacha-f2p-mtash-tectone-wish-giving-up-youtube-mihoyo-ps4-whales
[28]
https://www.gamesindustry.biz/articles/2016-04-07-iap-the-least-popular-form-of-monetisation-among-players
[29]
https://deltadna.com/blog/how-whales-spend/
[30]
https://www.blog.udonis.co/mobile-marketing/mobile-games/mobile-games-whales
https://www.forbes.com/sites/insertcoin/2014/03/01/why-its-scary-when-0-15-mobile-gamers-bring-in-50-of-the-revenue/?sh=5ef59ac84065
[31]
https://psyarxiv.com/a3kp2/
[32]
Aussagen Interview mit Dr. Zendle
[33]
https://www.statista.com/statistics/1208560/activision-blizzards-revenue-by-composition/
[34]
https://superjumpmagazine.com/does-genshin-impact-set-a-dangerous-precedent-b6ce205668e5
Musik:
Artlist
Epidemic Sound
V.I.P.N - "Alpha" ; "Forgive Them"
https://www.youtube.com/channel/UC2KSfhAyiSYGBvaLbH_77zA
Three Chain Links - It can’t be bargained with lizenziert unter CC BY
“Prelude No. 7” von Chris Zabriskie ist lizenziert unter CC BY 4.0
Kevin MacLeod - Floating Cities, Sneaky Snitch, lizenziert unter CC-BY-4.0.
https://incompetech.com/
Видео Wie Videospiele dich ausbeuten | Exposed канала Simplicissimus
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