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Custom Game Engine - Multiplayer, Infinite World, Full Destructibility

As a side project to my side projects, I created a game engine from scratch with OpenGL. 100% C++, currently Linux native... but it's easy to port other OSes.

Features:
Fully multiplayer
Everything is destructible (you can even make caves and overhangs!).
Infinite world, all assets are procedurally generated (except character).
Full physics and particle systems.
"Real" intractable water, with waves and migration (blow a crater into the the side of a lake and water will naturally flow into it).
Working mini map and world map that even shows the changes you make to the world instantly.
Volumetric atmosphere, day/night cycle.

Cool spells:
Meteor, Inferno / Scorch, Ice shield, and electric blast, all interact with the environment in different ways, and have different interactions coded for water.

Видео Custom Game Engine - Multiplayer, Infinite World, Full Destructibility канала Eric Semianczuk
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