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How to Convert 3D Models to VRM in Blender (Without Unity) for VRChat & VTubing (2025)
Learn how to convert any 3D model (FBX, OBJ, GLB) into VRM format using Blender without Unity. Complete guide for VRChat avatars and VTubing with MToon shaders, T-pose rigging, expressions, and spring bone physics.
Required Download - Install This First:
VRM Add-on for Blender: https://vrm-addon-for-blender.info/en/
Blender: https://www.blender.org/download/
Timestamps:
00:00 - Introduction: Blender VRM Add-on Guide for 3D Beginners
00:14 - Install VRM Translator Plugin (Enable Blender VRM File Recognition)
00:19 - VRM Plugin Installation: Blender 4.2+ Method
00:32 - VRM Plugin Installation: Legacy Versions (Blender 2.93-4.1 Zip File Download)
01:22 - Import Your 3D Model (FBX, OBJ, GLB Formats Supported)
01:47 - Apply VRM Material Setup for Model Preview
01:58 - Configure MToon Shader for Anime-Style Rendering (Enable VRM MToon Shader)
02:20 - VRM Plugin Interface Overview (VRM Meta, Humanoid, Blend Shape, Spring Bone Tabs)
02:45 - Bind Skeleton to VRM Humanoid Standard
03:04 - T-Pose Requirement (Mandatory VRM Export Specification)
03:18 - Create Standard VRM Expressions and Visemes (Joy, Angry, Sorrow, Fun, Surprised, Neutral, Blink, Blink_L, Blink_R, Vowel Visemes A, E, I, O, U)
03:45 - VRM Expression Panel Workflow (Create Shape Keys for Blink Expression)
04:08 - Bind Morph Targets and Set Expression Weights
04:18 - Create Blender Shape Keys for VRM Expressions (When Model Has No Existing Shape Keys)
04:44 - Add Outline Effect (Optional Cartoon-Style Toon Shader Enhancement)
05:16 - MToon Material Settings (Lit Color, Shade Color, Shading Tone Set to 1 for Cartoon Style)
05:56 - Add Spring Bone Physics (Hair, Skirts, Tail Natural Movement)
06:08 - Spring Bone Physics Components (Joints, Colliders, Springs Explained)
06:28 - Create Colliders in VRM Tab Sidebar
07:09 - Build Collision Objects (Torso, Arms, Legs Colliders to Prevent Physics Clipping)
09:14 - Create Collider Groups and Assign Colliders
09:28 - Configure Springs in Spring Bone Springs Panel
09:40 - Fill VRM Meta Information (ID Card, Copyright Licensing, Author Credits)
09:58 - Add Thumbnail Preview Image (Required VRM Export Field)
10:04 - Export Final VRM File
What You'll Learn:
This tutorial covers the complete Blender-to-VRM conversion workflow using the official VRM Add-on for Blender 4.2+. No Unity required. Perfect for creating VRChat avatars, VTubing characters, and virtual streaming models.
Core skills covered:
Installing VRM Add-on for Blender 4.2+ (plus legacy v2.93-4.1 support)
Converting materials to VRM MToon shaders for anime-style rendering
Rigging models to VRM's mandatory Humanoid T-Pose skeleton
Creating Shape Keys (Blend Shapes) for facial expressions and viseme lip sync (A, E, I, O, U)
Implementing Spring Bone physics for hair, clothing, and accessories
Configuring VRM metadata and export settings
Why Blender-Only Workflow:
Traditional VRM creation requires both Blender AND Unity. The modern Blender VRM Add-on eliminates Unity dependency, reducing software complexity and production time while maintaining full VRM 0.x and 1.0 compatibility.
About This Tutorial:
CODE27 created this guide to help creators build custom VRM avatars for virtual character experiences. Our community includes VTubers, VRChat users, and anime fans who want complete control over their digital characters. This Blender-only workflow streamlines the process by working entirely in one program, saving time and simplifying your avatar creation pipeline.
CODE27 Links:
Official Website: https://code27.co
Discord Community: https://discord.com/invite/KkCAZDN8qP
Facebook: https://www.facebook.com/share/g/1DxUFSS32A/
Instagram: https://www.instagram.com/code27_sybran/
Twitter/X: https://x.com/CODE27_official
TikTok: https://www.tiktok.com/@code27_official
#Blender #VRM #VRChat #VTubing #BlenderTutorial #VRMAvatar #3DModeling #VTuber #3Danimation #CODE27
Видео How to Convert 3D Models to VRM in Blender (Without Unity) for VRChat & VTubing (2025) канала CODE27
Required Download - Install This First:
VRM Add-on for Blender: https://vrm-addon-for-blender.info/en/
Blender: https://www.blender.org/download/
Timestamps:
00:00 - Introduction: Blender VRM Add-on Guide for 3D Beginners
00:14 - Install VRM Translator Plugin (Enable Blender VRM File Recognition)
00:19 - VRM Plugin Installation: Blender 4.2+ Method
00:32 - VRM Plugin Installation: Legacy Versions (Blender 2.93-4.1 Zip File Download)
01:22 - Import Your 3D Model (FBX, OBJ, GLB Formats Supported)
01:47 - Apply VRM Material Setup for Model Preview
01:58 - Configure MToon Shader for Anime-Style Rendering (Enable VRM MToon Shader)
02:20 - VRM Plugin Interface Overview (VRM Meta, Humanoid, Blend Shape, Spring Bone Tabs)
02:45 - Bind Skeleton to VRM Humanoid Standard
03:04 - T-Pose Requirement (Mandatory VRM Export Specification)
03:18 - Create Standard VRM Expressions and Visemes (Joy, Angry, Sorrow, Fun, Surprised, Neutral, Blink, Blink_L, Blink_R, Vowel Visemes A, E, I, O, U)
03:45 - VRM Expression Panel Workflow (Create Shape Keys for Blink Expression)
04:08 - Bind Morph Targets and Set Expression Weights
04:18 - Create Blender Shape Keys for VRM Expressions (When Model Has No Existing Shape Keys)
04:44 - Add Outline Effect (Optional Cartoon-Style Toon Shader Enhancement)
05:16 - MToon Material Settings (Lit Color, Shade Color, Shading Tone Set to 1 for Cartoon Style)
05:56 - Add Spring Bone Physics (Hair, Skirts, Tail Natural Movement)
06:08 - Spring Bone Physics Components (Joints, Colliders, Springs Explained)
06:28 - Create Colliders in VRM Tab Sidebar
07:09 - Build Collision Objects (Torso, Arms, Legs Colliders to Prevent Physics Clipping)
09:14 - Create Collider Groups and Assign Colliders
09:28 - Configure Springs in Spring Bone Springs Panel
09:40 - Fill VRM Meta Information (ID Card, Copyright Licensing, Author Credits)
09:58 - Add Thumbnail Preview Image (Required VRM Export Field)
10:04 - Export Final VRM File
What You'll Learn:
This tutorial covers the complete Blender-to-VRM conversion workflow using the official VRM Add-on for Blender 4.2+. No Unity required. Perfect for creating VRChat avatars, VTubing characters, and virtual streaming models.
Core skills covered:
Installing VRM Add-on for Blender 4.2+ (plus legacy v2.93-4.1 support)
Converting materials to VRM MToon shaders for anime-style rendering
Rigging models to VRM's mandatory Humanoid T-Pose skeleton
Creating Shape Keys (Blend Shapes) for facial expressions and viseme lip sync (A, E, I, O, U)
Implementing Spring Bone physics for hair, clothing, and accessories
Configuring VRM metadata and export settings
Why Blender-Only Workflow:
Traditional VRM creation requires both Blender AND Unity. The modern Blender VRM Add-on eliminates Unity dependency, reducing software complexity and production time while maintaining full VRM 0.x and 1.0 compatibility.
About This Tutorial:
CODE27 created this guide to help creators build custom VRM avatars for virtual character experiences. Our community includes VTubers, VRChat users, and anime fans who want complete control over their digital characters. This Blender-only workflow streamlines the process by working entirely in one program, saving time and simplifying your avatar creation pipeline.
CODE27 Links:
Official Website: https://code27.co
Discord Community: https://discord.com/invite/KkCAZDN8qP
Facebook: https://www.facebook.com/share/g/1DxUFSS32A/
Instagram: https://www.instagram.com/code27_sybran/
Twitter/X: https://x.com/CODE27_official
TikTok: https://www.tiktok.com/@code27_official
#Blender #VRM #VRChat #VTubing #BlenderTutorial #VRMAvatar #3DModeling #VTuber #3Danimation #CODE27
Видео How to Convert 3D Models to VRM in Blender (Without Unity) for VRChat & VTubing (2025) канала CODE27
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15 декабря 2025 г. 12:28:08
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