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ZibraGDS Open Beta: Rendering Millions of Animated Polygons in Real Time

ZibraGDS (Geometry Data Structure) is now available to everyone as we begin our Open Beta today! Thanks to the wonderful feedback from our alpha testers, we were able to make ZibraGDS more robust, stable, and compatible with your production requirements.

ZibraGDS is our high-performance, cinematic-quality, animated geometry compression and real-time rendering technology. It represents some of the toughest technical challenges we managed to overcome to date. It is just as powerful as ZibraVDB, but dealing with an entirely different problem space.

It is carefully built to alleviate GPU bottlenecks and raise the quality ceiling for a wide range of real-time use cases, such as: liquids, destruction, soft bodies, characters, abstract effects, and visualizations.

Anyone can join now (https://www.zibra.ai/zibragds) and immediately get access to our ZibraGDS Unreal plugin (5.3–5.7), 1 month of free beta license, along with test assets we will be gradually releasing throughout the beta period.

Current stats:
⚡ 6–10x faster than Geometry Sequence
⬇️ Up to 92% file size reduction
🌳 Can easily support millions of triangles per frame, with stable performance
🌊 Can ingest 100+ GB alembic caches, without crashing
🎨 Supports position, normals, velocities, colours, UV, multi-materials

Beta access: https://www.zibra.ai/zibragds
Docs: https://zibra.notion.site/ZibraGDS-1d9bc784cfb38068963dfc4106bbcbcb
Support: support@zibra.ai
Beta feedback: https://forms.gle/C1ACLcRAvSTNVppx8

VFX assets credit: https://www.thepixellab.net

Видео ZibraGDS Open Beta: Rendering Millions of Animated Polygons in Real Time канала Zibra AI
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