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Was the "S3 Plan" MGS2 Itself?

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In this, part 8 of my multi-part video essay retrospective on METAL GEAR SOLID 2: SONS OF LIBERTY (2001), I delve into the truth behind one of the game's biggest mysteries: the S3 Plan, or "Selection for Societal Sanity".
What if the game itself was a microcosm for the S3 Plan? Each player's experience slightly differs, but the basics, and most of all, the 'context', provided by MGS2 remains the same.
What were the Patriots trying to teach Raiden, and through him, the player? How does controlling 'context' provide a solution to the 'coming flood of information' that MGS2 foretold? And what can the S3 Plan, and the revelations it has in store, tell us about the modern age of our so-called 'fake news' and 'post truth' society? Find out!
0:00 - Introduction
0:41 - General synopsis / summary of The S3 Plan and the Patriots' point of view
5:02 - How the S3 Plan connects back to the Shadow Moses Incident
5:53 - Origins of the S3 Plan: The Y2K Panic & the Basics of the 'Context' Concept
6:49 - S3 as 'information immune system'
9:39 - MGS2 as a postmodern 'meta-ludo-narrative'
11:07 - MGS2 and the Machinery of the Mind
13:22 - How the S3 Plan unfolds within the plot
18:47 - The 'lesson' S3 has to teach Raiden
25:56 - 'Faith', how the Patriots resemble the Founding Fathers, and how MGS2 questions the principles of the Enlightenment
28:18 - How this Faith ideal is expressed by way of the S3 Plan, step by step
35:52 - Conclusion, how MGS2 itself is the real S3 Plan
"The long awaited sequel to the PlayStation game Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty was released on November 13th, 2001. MGS2 does not star the former FOXHOUND agent Solid Snake. Instead, Hideo Kojima took players into the mind of super soldier Raiden, a stealth operative on his first live combat scenario. His objective is to stop a group of terrorists, calling themselves the Sons of Liberty. This includes blowing up a large oil cleanup facility and killing the President of the United States.

MGS2's innovations included its introduction of the laser sight mechanic for more accurate aiming, and a refined cover system that allowed both players and enemies to shoot from cover. It also introduced collective enemy AI routines that relied on squad tactics rather than working individually, while individual enemies expressed fear and even birds had their own AI routines. MGS2 was considered to have the best enemy AI in gaming for many years. The physics was also a major step forward for gaming, particularly the sophisticated particle effects for its time (including for individual drops of rain) and the way objects moved.

The game earned both critical and commercial acclaim upon release, with the highest sales and review scores in the series. However, the game's convoluted story, excessive use of Codec conversations and new protagonist Raiden was criticized by a number of fans, temporarily relegating him to a joke character (even with Kojima himself) until his popular transformation in Metal Gear Solid 4.

Despite the controversy surrounding the unexpected bait-and-switch and convoluted storyline at the time, Sons of Liberty is today seen as a landmark title in the history of video games. It is considered the first truly postmodern video game, is frequently cited as a primary example of artistic expression in video games, and is generally considered one of the most influential games of the past decade, both for its artistic influence on later video game storylines (most notably Eternal Darkness, Killer7, Portal, and especially BioShock, which even featured a very similar plot twist) as well as its influence on the gameplay mechanics of many action games since."
https://www.giantbomb.com/metal-gear-solid-2-sons-of-liberty/3030-12388/

Видео Was the "S3 Plan" MGS2 Itself? канала Futurasound Productions
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22 июня 2020 г. 22:00:19
00:41:39
Яндекс.Метрика