Загрузка страницы

Music Design: Lessons from The Last of Us and More

This 2016 GDC lecture from Naughty Dog's Jonathan Mayer is geared toward game designers, music and audio professionals alike in an effort to raise questions about our industry's approach to music in games and provide experience based best practices for the future.

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Follow us on Twitter
https://twitter.com/Official_GDC

Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference

http://www.gdconf.com/

Видео Music Design: Lessons from The Last of Us and More канала GDC
Показать
Комментарии отсутствуют
Введите заголовок:

Введите адрес ссылки:

Введите адрес видео с YouTube:

Зарегистрируйтесь или войдите с
Информация о видео
12 сентября 2016 г. 2:12:41
01:01:49
Яндекс.Метрика