Music Design: Lessons from The Last of Us and More
This 2016 GDC lecture from Naughty Dog's Jonathan Mayer is geared toward game designers, music and audio professionals alike in an effort to raise questions about our industry's approach to music in games and provide experience based best practices for the future.
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Видео Music Design: Lessons from The Last of Us and More канала GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
http://www.gdconf.com/
Видео Music Design: Lessons from The Last of Us and More канала GDC
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