Dead or Alive 6: KASUMI GUIDE Tutorial
This is a small DOA6 guide to help people out if they're interested in Kasumi and would like an idea on how to approach learning her. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Cheers!
Join TopTierFighters here: https://www.patreon.com/toptiertips/overview
0:00 Introduction
2:57 Close Range Focus
12:03 Mid-Long Range Focus
19:30 Throw Game
24:53 Hold Game
29:04 Wall Game
30:11 Outroduction
*Additional Notes
- Kasumi is a "Lightweight" character
- PK is a good close-range poke on an opponent's block
- You can substitute PKKK or PKK6K if 33P, BTH+K~K doesn't connect after a wall splat
- 66T~ is actually an i7 throw, not an i10 throw (though with how good it potentially is, it should be an i10)
- After a 7K wall slam, you can use teleport~P to induce a bound to setup a Break Blow if you desire
- 9K is a good low crush option (along with having follow-ups)
- If you'd like a mid launcher with better range than 7K or 33K, 3H+K can be used in their place
- 8P is a great "VF-style" low-crushing jumping mid punch
- 4PK is a pretty good launcher if used for a counter-hit
*Combos Featured in the Guide
#1) 4H+K, 3H+K, PKK7K~P, 6S
#2) 7K6, W!, PP6P6K
#3) CH 6P, 3P, 33K, 7K~P, 6S
#4) CH 8K, PKK6K
#5) PKK, PP, 33K, 7K~P, 6SH (Break Blow Cancel), 33P, BTH+K~P, 6P+KK
#6) 66T~T, 7K~6, 6S
#7) 236T, SSSS~BB (Full Break Gauge)
#8) 236T, 6K, PPKK
#9) 236T, 66, KK7K~P, 6S
#10) 1T, KK7K~P, 6SH (Break Blow Cancel), 33P, BTH+K~P, 6P+KK
#11) 236T, Ceiling Splat!, 4H+K, 33P, BTH+K~P, 6SH (Break Blow Cancel), 33P, BTH+K~P, 4PK
#12) 1T, Ceiling Splat!, 4H+K, 3H+K, PKK7K~P, 6SH (Break Blow Cancel), 33P, BTH+K~P, 4PK
#13) 46H, Ceiling Splat!, 33K, 7K~P, 6SH (Break Blow Cancel), 33P, BTH+K~P, 4PK, DZ!, PP7K~P, 6P+KK
#14) 1H, KK7K~P, 6P+KK
#15) 64H, 7K~P, 6SH (Break Blow Cancel), 33P, BTH+K~P, 4PK
#16) 46H, 214P, KK7K~P, 6SH (Break Blow Cancel), 3H+K, PKK7K~P, 6P+KK
#17) 43H, CLOSE HIT! Hos~P, W!, PKK6K
#18) 6P6K, W!, 33P, BTH+K~K
#19) 7K6, W!, PP6P6K
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
DZ! = Dangerzone Splat
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"
Check out the TopTierTips Guide Series: https://www.youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s
Don't forget to SUBSCRIBE & RATE for more DOA6 goodness! ;-)
Look out for further DOA6 guides in the future!
#KasumiGuideDOA6
Видео Dead or Alive 6: KASUMI GUIDE Tutorial канала SMRT F.O.N.
Join TopTierFighters here: https://www.patreon.com/toptiertips/overview
0:00 Introduction
2:57 Close Range Focus
12:03 Mid-Long Range Focus
19:30 Throw Game
24:53 Hold Game
29:04 Wall Game
30:11 Outroduction
*Additional Notes
- Kasumi is a "Lightweight" character
- PK is a good close-range poke on an opponent's block
- You can substitute PKKK or PKK6K if 33P, BTH+K~K doesn't connect after a wall splat
- 66T~ is actually an i7 throw, not an i10 throw (though with how good it potentially is, it should be an i10)
- After a 7K wall slam, you can use teleport~P to induce a bound to setup a Break Blow if you desire
- 9K is a good low crush option (along with having follow-ups)
- If you'd like a mid launcher with better range than 7K or 33K, 3H+K can be used in their place
- 8P is a great "VF-style" low-crushing jumping mid punch
- 4PK is a pretty good launcher if used for a counter-hit
*Combos Featured in the Guide
#1) 4H+K, 3H+K, PKK7K~P, 6S
#2) 7K6, W!, PP6P6K
#3) CH 6P, 3P, 33K, 7K~P, 6S
#4) CH 8K, PKK6K
#5) PKK, PP, 33K, 7K~P, 6SH (Break Blow Cancel), 33P, BTH+K~P, 6P+KK
#6) 66T~T, 7K~6, 6S
#7) 236T, SSSS~BB (Full Break Gauge)
#8) 236T, 6K, PPKK
#9) 236T, 66, KK7K~P, 6S
#10) 1T, KK7K~P, 6SH (Break Blow Cancel), 33P, BTH+K~P, 6P+KK
#11) 236T, Ceiling Splat!, 4H+K, 33P, BTH+K~P, 6SH (Break Blow Cancel), 33P, BTH+K~P, 4PK
#12) 1T, Ceiling Splat!, 4H+K, 3H+K, PKK7K~P, 6SH (Break Blow Cancel), 33P, BTH+K~P, 4PK
#13) 46H, Ceiling Splat!, 33K, 7K~P, 6SH (Break Blow Cancel), 33P, BTH+K~P, 4PK, DZ!, PP7K~P, 6P+KK
#14) 1H, KK7K~P, 6P+KK
#15) 64H, 7K~P, 6SH (Break Blow Cancel), 33P, BTH+K~P, 4PK
#16) 46H, 214P, KK7K~P, 6SH (Break Blow Cancel), 3H+K, PKK7K~P, 6P+KK
#17) 43H, CLOSE HIT! Hos~P, W!, PKK6K
#18) 6P6K, W!, 33P, BTH+K~K
#19) 7K6, W!, PP6P6K
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
DZ! = Dangerzone Splat
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"
Check out the TopTierTips Guide Series: https://www.youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s
Don't forget to SUBSCRIBE & RATE for more DOA6 goodness! ;-)
Look out for further DOA6 guides in the future!
#KasumiGuideDOA6
Видео Dead or Alive 6: KASUMI GUIDE Tutorial канала SMRT F.O.N.
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