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Principles of Road Hierarchy | Unmodded Cities: Skylines – Design and Manage, Part 52

Expanding the city and building a traffic efficient road layout using basic road hierarchy. This is part 52 of my unmodded Cities: Skylines series – Design and Manage: "Principles of Road Hierarchy".

Road Hierarchy Tips (The Beginner's Guide to Traffic): http://bit.ly/t4r-trafficguide

Cities: Skylines is a city-building game developed by Colossal Order and published by Paradox Interactive.
Copyright © 2018 Paradox Interactive AB. www.paradoxplaza.com

About this series (http://bit.ly/t4r-DM)
'Design and Manage' is a Cities: Skylines let's play series that focuses on what are for me two core aspects of the game: Design (eye candy, aesthetically pleasing layouts, road systems and districts) and Management (earning a positive income while providing all necessary services to maintain a functional city and a healthy traffic flow).
This series is played without mods.
Main DLCs installed: After Dark, Snowfall, Natural Disasters, Mass Transit, Green Cities, Parklife.

#DesignAndManage
#CitiesSkylines

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My PC specifications: http://bit.ly/t4r-MyPC

Connect with me:
Twitter: http://bit.ly/t4r-twitter
Facebook: http://bit.ly/t4r-facebook

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Intro/background music (http://bit.ly/t4r-bensound)
'Energy'
'Straight'
Fantasy music by Vindsvept:
'From Afar'
License: http://bit.ly/t4r-creativecommons
Find more from Vindsvept here:
http://bit.ly/t4r-vindsvept

Видео Principles of Road Hierarchy | Unmodded Cities: Skylines – Design and Manage, Part 52 канала T4rget
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5 августа 2018 г. 16:00:01
00:26:48
Яндекс.Метрика