Basic Keying Realtime Video onto Geometry in Unreal Engine for Virtual Production
This video shows a basic approach for keying a real time video feed (which also works with video files or still images) in Unreal Engine to place it onto geometry in a 3D scene. Special attention is given to the different Blend Mode options Unreal provides for supporting transparency.
01:20 Textures from real-time video, video files, image sequences and still images
02:55 Adding a 2D Plane
03:15 Create a master material by dragging texture onto scene geometry
03:50 Material Editor
04:33 Converting Texture into a Material Parameter
05:08 Adding MF_Chromakeyer
05:40 RGB Connections
06:22 Blend Modes & Opacity
11:47 Creating a Material Instance
12:20 Keying Parameters
Видео Basic Keying Realtime Video onto Geometry in Unreal Engine for Virtual Production канала Pixel Prof
01:20 Textures from real-time video, video files, image sequences and still images
02:55 Adding a 2D Plane
03:15 Create a master material by dragging texture onto scene geometry
03:50 Material Editor
04:33 Converting Texture into a Material Parameter
05:08 Adding MF_Chromakeyer
05:40 RGB Connections
06:22 Blend Modes & Opacity
11:47 Creating a Material Instance
12:20 Keying Parameters
Видео Basic Keying Realtime Video onto Geometry in Unreal Engine for Virtual Production канала Pixel Prof
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