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Scion2D C++ Game Engine | Ep.22 - Input Management (Part 2): The Mouse

🎮 Scion2D Update – Adding the Mouse Class w/ C++, SDL2, and Lua Bindings

Welcome back! I'm Dustin, and in this video, we continue with the Input Management and start the *Mouse* class. We also bind the mouse to lua using sol2 and do some testing in the main.lua file.

Make sure that you are trying some of the challenges on your own. The is the true way to learn. Also, feel free to make changes and move forward on you own. Add in more of your own style and features. This will help to bind the lessons in your mind.

🔗 GitHub Repository
Explore the project here:
https://github.com/dwjclark11/Scion2D

💬 Join the Community
Chat, give feedback, or get help on Discord:
https://discord.gg/tC3vdee5u8

📺 Watch the Full Playlist
Catch all the videos in the series:
https://www.youtube.com/playlist?list=PL3HUvSWOJR7XRDwVVQqqWO-zyyscb8L-v

👍 Like the video and subscribe for updates!
💬 Questions or ideas? Drop a comment below—I’d love to hear your thoughts and suggestions

The textures used in the video are from *ElvGames:*
* https://elv-games.itch.io/
I highly recommend using the purchasing the assets from there!

Видео Scion2D C++ Game Engine | Ep.22 - Input Management (Part 2): The Mouse канала JADE-ite Games and Programming
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