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Godot: Motion Blur Shader

▸Get the project and source code on Itch.io:
https://creative-core-studio.itch.io/godot-motion-blur-shader

This video showcases a real-time motion blur solution for Godot Engine 4.x. The system utilizes a Camera3D script to calculate linear and angular velocities, passing that data to a screen-space shader for high-quality post-processing.

▸Key Features:
Smooth camera rotation with configurable sensitivity and LERP smoothing.
High-performance motion blur based on screen texture sampling.
Customizable effect intensity, sample counts, and blur dampening.
Automatic runtime setup including CanvasLayer and ShaderMaterial initialization.

▸Technical Details:
The implementation uses a GDScript to track frame-by-frame transformation changes and a GLSL-based shader to perform iterative sampling. This approach ensures the blur remains independent of scene geometric complexity.

▸Documentation and Usage:
Instructions for integrating the GDScript and gdshader files into your own Godot project are included in the repository.

▸Compatibility:
Designed for Godot Engine 4.x.

#godotengine #gamedev #shaders #godot4 #motionblur

Видео Godot: Motion Blur Shader канала Creative Core Studio
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