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Modular Music system in UE5 - Breakdown

This is a high level overview of the modular music system I created in Unreal Engine 5 using Metasounds.

I cover a lot of concepts but don't really go in depth, but feel free to ask questions in the comments. Below are a number of videos from which I learned most of the concepts implemented in this system:
Brian Michael Fuller:

Metasounds Basics - https://www.youtube.com/watch?v=uckpxH42jQ0&list=PL5o4DsLVMOFCgffV8awWxuotJirKNj4U6

Metasounds Patches - https://www.youtube.com/watch?v=5r-RbuaYa2M

Harmonix Plugin - https://www.youtube.com/watch?v=1dyXc5BKWxU&list=PL5o4DsLVMOFD3Z6JXLzuwYp5bDmMCRzLS

Creating a Music Manager BP - https://www.youtube.com/watch?v=bt3lXwztrO4&t=495s

Widget + Blueprint interaction - https://www.youtube.com/watch?v=ej2I27x0n9s

Building a polysynth in UE (animating an object) - https://www.youtube.com/watch?v=K7mDzdvLuXI&list=PL5o4DsLVMOFAZ1X2sfsLar6ySlIhqxnvv&index=4
TheSoundFXGuy:

Dynamic Music Breakdown - https://www.youtube.com/watch?v=faacw592YGk&t=2242s
Ask A Dev:

Blueprint Interfaces - https://www.youtube.com/watch?v=oTST9didni4&t=666s

Creating a "Twin Stick Shooter" (input control mapping) - https://www.youtube.com/watch?v=Wg7BGVOOk5c&t=3511s

Видео Modular Music system in UE5 - Breakdown канала Alex "Weinbagz" Weinberg
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