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Storytelling with LIGHTS and SHADOWS

Continuing the series with the 3rd part of Lighting and 14th part of the series. I'll be talking about how lights from outside the scene tell the bigger story.
We will be covering 35+ parts in the series.
Hope you enjoy these bite sized videos!

FREE PROJECT FILE AND REVISION GUIDE:
https://www.patreon.com/hamzameo
https://hamzameo.gumroad.com

PATREON FOR RESOURCES:
https://www.patreon.com/hamzameo

Instagram: @hamza.n.meo
Twitter: @DarkMistirium

MY RECOMMENDED LEARNING RESOURCES:
Blender Launch Pad Course (Highly recommended for beginners)
https://academy.cgboost.com/p/blender-launch-pad?affcode=206256_9kenyaha

Master 3D Environments in Blender Course (My favourite environment course in blender)
https://academy.cgboost.com/p/master-3d-environments-in-blender?affcode=206256_9kenyaha

Master 3D Sculpting in Blender Course (Comprehensive sculpting course)
https://academy.cgboost.com/p/master-3d-sculpting-in-blender?affcode=206256_9kenyaha

Cubic Worlds Course (For stylized renders and animations, this is the stop for you)
https://academy.cgboost.com/p/cubic-worlds?affcode=206256_9kenyaha

Substance Painter Launch Pad Course (My favourite and most comprehensive SP course)
https://academy.cgboost.com/p/substance-painter-launch-pad?affcode=206256_9kenyaha

Видео Storytelling with LIGHTS and SHADOWS канала Hamza N. Meo
3d, cinematic, blender, mesh, renders, cycles, maya, houdini, 3ds, principles, compositing, eye catching, photoreal, photorealistic, reference, referencing, hamza, meo, graphics, cgi, showreel, texture, 4k, 8k, normal map, bump node, pbr, textures, procedural, nodes, photogrammetry, material, blending, blendit, lighting, approach, light, method, best, complementary
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