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Maya Modeling Tutorial: Stylized Goggles

Master 3D Modeling and Topology Today: https://www.onmars3d.com/

In this series, we will be covering character modeling concepts and workflows in Maya. The concepts covered in this series can be applied to games, film, TV, and all other 3D digital mediums. We will cover how to prepare the character model for animation while understanding the importance of topology and edgeflow.

By completing this series, you will learn how to work from reference, understand animation and facial topology, and keep a clean Maya scene. Finally, we will cover common modeling techniques like polygon modeling, edge modeling, and use sculpting tools. Even though we’ll be using Maya specific tools like the “ Modeling Toolkit” the concepts and workflows learned here can be applied to your own CG characters in any software.

Model available for download on Artstation here: https://www.artstation.com/a/1615638

Join my Discord: https://discord.gg/vybvJnEeya

Patreon: https://www.patreon.com/OnMars3D
Artstation: https://www.artstation.com/onmars3d
Instagram: https://www.instagram.com/onmars3d/
Twitter: https://www.twitter.com/onmars3d

Concept Art by Nada Weiss: https://www.artstation.com/nadaweiss

Reference: https://anatomy4sculptors.com/
PureRef: https://www.pureref.com/

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Table of Contents

0:00 Goggles Blockout
3:05 Using Lattice and Bend Deformers to Build the Lens
6:15 Build out Detail on Lens Set Pivot for Hair
14:00 Use CV Curve too to Extrude Straps
22:50 Build Goggles Latch
30:18 Build Thickness for the Goggles
32:50 Refine Rear Latch and Straps
36:30 Final Detailing

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Видео Maya Modeling Tutorial: Stylized Goggles канала On Mars 3D
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