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Part 3 - Adding dots for Pacman to eat - Creating a PacMan clone in Scratch 3

This is the third video in a seven-part series showing you how to make a PacMan clone in Scratch 3.0.

In this video you will learn how to use variables to track how many "dots" PacMan has eaten as he works his way around the maze.

Target audience: Key Stage 3 Computing pupils (ages 11-12)

A task details/success criteria sheet for this project can be found here: https://goo.gl/Ztd1ZG

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The development of these teaching materials is heavily indebted to Anthony Orme for his fantastic Scratch PacMan worksheets that he contributed to Teach-ICT.com

Видео Part 3 - Adding dots for Pacman to eat - Creating a PacMan clone in Scratch 3 канала Mr Dimmick's Computing Channel
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14 ноября 2019 г. 22:21:17
00:09:43
Яндекс.Метрика