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How I Created Pixel Art Oceans | Pixel Perfect
Stylized Water Ep.3 Pixel Perfect ~ We'll explore shader programming and coding techniques within Unity, perfect for game devs looking to enhance their projects.
👉 Want to help me reach my first 10k subscribers? If so, click here: youtube.com/@RedGiraffe404?sub_confirmation=1
In the third episode of the Pixel Perfect series, we dive into creating planar water. Adding fluids to a 3D pixel art world presents unique challenges - specifically how to handle transparency, depth, and movement without breaking the pixel grid.
In this Unity game dev project guide, I’ll show you how to build a stylized water shader from the ground up. We’ll cover vertex displacement for waves, depth-based foam lines, and how to ensure your water surface respects the "downsampled" look of your world.
The best way to support the channel is a like and subscribe. Thank you to everyone over at patreon - your support means the world.
Patreon: https://patreon.com/RedGiraffe404
Discord:https://discord.gg/sWD2GZZHp8
V I D E O S T O W A T C H N E X T :
EPISODE 1: The Secret to Crisp 3D Pixel Art Rendering
https://youtu.be/Mp7eQsiZ_wA
EPISODE 2: Adding Outlines To 3D Pixel Art
https://youtu.be/TVYu3y2lzYc
Pixel Art Water Shader (Demo) | Pixel Art Render Engine
https://youtu.be/YFPH5yl_DEU
---
00:00 Intro
01:06 Depth
03:44 Refraction
05:05 Displacement
06:42 Foam
08:45 Reflections
12:12 Outro
---
Inquiries: 404redgiraffe@gmail.com
---
#t3ssel8r #pixelart #art #3dpixelart #blender #gamedev #coding #dev #graphics #rendering #shaders #3d #unity #unity3d #tessel8r #stylized #tutorial #codetutorial #devlog #development #watershader #vfx
Видео How I Created Pixel Art Oceans | Pixel Perfect канала Red Giraffe
👉 Want to help me reach my first 10k subscribers? If so, click here: youtube.com/@RedGiraffe404?sub_confirmation=1
In the third episode of the Pixel Perfect series, we dive into creating planar water. Adding fluids to a 3D pixel art world presents unique challenges - specifically how to handle transparency, depth, and movement without breaking the pixel grid.
In this Unity game dev project guide, I’ll show you how to build a stylized water shader from the ground up. We’ll cover vertex displacement for waves, depth-based foam lines, and how to ensure your water surface respects the "downsampled" look of your world.
The best way to support the channel is a like and subscribe. Thank you to everyone over at patreon - your support means the world.
Patreon: https://patreon.com/RedGiraffe404
Discord:https://discord.gg/sWD2GZZHp8
V I D E O S T O W A T C H N E X T :
EPISODE 1: The Secret to Crisp 3D Pixel Art Rendering
https://youtu.be/Mp7eQsiZ_wA
EPISODE 2: Adding Outlines To 3D Pixel Art
https://youtu.be/TVYu3y2lzYc
Pixel Art Water Shader (Demo) | Pixel Art Render Engine
https://youtu.be/YFPH5yl_DEU
---
00:00 Intro
01:06 Depth
03:44 Refraction
05:05 Displacement
06:42 Foam
08:45 Reflections
12:12 Outro
---
Inquiries: 404redgiraffe@gmail.com
---
#t3ssel8r #pixelart #art #3dpixelart #blender #gamedev #coding #dev #graphics #rendering #shaders #3d #unity #unity3d #tessel8r #stylized #tutorial #codetutorial #devlog #development #watershader #vfx
Видео How I Created Pixel Art Oceans | Pixel Perfect канала Red Giraffe
waterfall liquid effect shader programming coding gamedev unity tutorial unity pixel art unity tutorial for beginners unity game development pixel perfect unity game tutorial unity engine game development unity how to make games unity 3d tutorial unity tutorials free unity course indie game devlog unity tips game development unity devlog game dev indie game dev make a game indie game developer 3d pixel art indie game unity game engine
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22 марта 2026 г. 21:00:37
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