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How I Created Pixel Art Oceans | Pixel Perfect

Stylized Water Ep.3 Pixel Perfect ~ We'll explore shader programming and coding techniques within Unity, perfect for game devs looking to enhance their projects.

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In the third episode of the Pixel Perfect series, we dive into creating planar water. Adding fluids to a 3D pixel art world presents unique challenges - specifically how to handle transparency, depth, and movement without breaking the pixel grid.

In this Unity game dev project guide, I’ll show you how to build a stylized water shader from the ground up. We’ll cover vertex displacement for waves, depth-based foam lines, and how to ensure your water surface respects the "downsampled" look of your world.

The best way to support the channel is a like and subscribe. Thank you to everyone over at patreon - your support means the world.

Patreon: https://patreon.com/RedGiraffe404
Discord:https://discord.gg/sWD2GZZHp8

V I D E O S T O W A T C H N E X T :

EPISODE 1: The Secret to Crisp 3D Pixel Art Rendering
https://youtu.be/Mp7eQsiZ_wA

EPISODE 2: Adding Outlines To 3D Pixel Art
https://youtu.be/TVYu3y2lzYc

Pixel Art Water Shader (Demo) | Pixel Art Render Engine
https://youtu.be/YFPH5yl_DEU
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00:00 Intro
01:06 Depth
03:44 Refraction
05:05 Displacement
06:42 Foam
08:45 Reflections
12:12 Outro
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Inquiries: 404redgiraffe@gmail.com
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#t3ssel8r #pixelart #art #3dpixelart #blender #gamedev #coding #dev #graphics #rendering #shaders #3d #unity #unity3d #tessel8r #stylized #tutorial #codetutorial #devlog #development #watershader #vfx

Видео How I Created Pixel Art Oceans | Pixel Perfect канала Red Giraffe
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