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I put PARTICLES in my Boxing Game | Punch A Bunch Devlog #8

In this dev log episode of Punch A Bunch we implement some particles using Unreal Engine's particle system. We add punching effects and finally figure out a proper combat system. We implement attack power based on the player's input movements.

DISCORD 👉 https://discord.com/invite/pnbcxFM 👈

First devlog episode: https://youtu.be/2FABrTIkl74

Punch A Bunch is an indie game about boxing and is developed by Pontypants. I'm working in Unreal Engine 4 and Blender. Our dog's name is Zelda, but we call her Ziggy :)

:::: Social ::::
Twitter: https://twitter.com/Pontypants

:::: Awesome Courses ::::
Superb Unity course: https://tinyurl.com/ycavc4sv
Great UE4 blueprints course: https://tinyurl.com/ybkqez34
UE4 C++ course (Scary & difficult but good): https://tinyurl.com/y8bbmtfw

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Tablet (I have an older model): https://amzn.to/3eTiBZ0
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Shot on: https://amzn.to/2yLQnk2
With this microphone (I have an older version): https://amzn.to/2Ml16oR
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Prime lens: https://amzn.to/2ZNBLvG

*Note, above links are affiliate links which means I will receive a small commission if you decide to buy a course. The price will be the same for you, no difference. Thanks for your support!*

Видео I put PARTICLES in my Boxing Game | Punch A Bunch Devlog #8 канала Pontypants
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7 августа 2020 г. 20:00:17
00:20:35
Яндекс.Метрика