Did Level Scaling Break Games? - Leveling in Open World Design - Extra Credits
With whole new worlds open for exploring, game designers ran into a quick problem: how do you make sure new players don't run into a difficulty brick wall, and experienced players don't have to wade through trash mobs? Games like Oblivion and Assassin's Creed: Odyssey tried to fix this problem by simply scaling enemy difficulty to grow along with the player. But is that really the best solution? Or does level scaling doom open worlds to a same-y slog?
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♪ Outro Music:
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Видео Did Level Scaling Break Games? - Leveling in Open World Design - Extra Credits канала Extra Credits
Subscribe to Extra Credits for more episodes every Wednesday! http://bit.ly/SubToEC
Get info about all our shows at http://becausegamesmatter.com
___________
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Thanks for participating in this week's discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: https://becausegamesmatter.com/extra-credits-community-code-of-conduct
Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2
Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Watch us play games and have fun on http://bit.ly/ECtwitch
Listen to our podcast: http://becausegamesmatter.com/podcast
Follow us on Instagram: http://bit.ly/ECisonInstagram
Follow us on Tumblr: http://bit.ly/EConTumblr
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Would you like James to speak at your school or organization? For info, contact us at: http://james-portnow.com
___________
♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music:
"Sound of the Dogfish"
By: halc
https://ocremix.org/remix/OCR01780
Видео Did Level Scaling Break Games? - Leveling in Open World Design - Extra Credits канала Extra Credits
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