The J.C. Penney's Effect - Designing "Fair" vs "Feels Good" Systems - Extra Credits
Just because a game design solution is objectively better for the player, doesn't mean it will be perceived as the better choice. Sometimes we make design decisions based on human nature and psychology rather than efficiency.
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(Original air date: May 15, 2013)
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♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: "Submerged in Ambiance" by The Distortionist
http://ocremix.org/remix/OCR02633/
Видео The J.C. Penney's Effect - Designing "Fair" vs "Feels Good" Systems - Extra Credits канала Extra Credits
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below)
(Original air date: May 15, 2013)
_______
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP
Watch more episodes from this season of Extra Credits! http://bit.ly/2qTCHK5
Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2
Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
_________
Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net
_________
♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: "Submerged in Ambiance" by The Distortionist
http://ocremix.org/remix/OCR02633/
Видео The J.C. Penney's Effect - Designing "Fair" vs "Feels Good" Systems - Extra Credits канала Extra Credits
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