Analysis: The Three Types of Fighting Gamers (Laugh's Theory)
Subscribe! http://tinyurl.com/opsmaee
Support us on Patreon! http://patreon.com/coreagaming/
Gerald from Core-A Gaming explains a theory by Evo Champ Laugh (Ryan Ahn) about the three archetypes of fighting gamers. This video is a compilation of notes taken from numerous conversations.
Thanks to Laugh for letting us reveal his theory. Please check out his site for some top tier arcade sticks and accessories!
http://www.etokki.com
Twitter: @etokki
BGM:
SFV Kanzuki Estate Stage
SFV Karin Theme
Видео Analysis: The Three Types of Fighting Gamers (Laugh's Theory) канала Core-A Gaming
Support us on Patreon! http://patreon.com/coreagaming/
Gerald from Core-A Gaming explains a theory by Evo Champ Laugh (Ryan Ahn) about the three archetypes of fighting gamers. This video is a compilation of notes taken from numerous conversations.
Thanks to Laugh for letting us reveal his theory. Please check out his site for some top tier arcade sticks and accessories!
http://www.etokki.com
Twitter: @etokki
BGM:
SFV Kanzuki Estate Stage
SFV Karin Theme
Видео Analysis: The Three Types of Fighting Gamers (Laugh's Theory) канала Core-A Gaming
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
Analysis: Playing, Fast and SlowAnalysis: How to Pick a CharacterAnalysis: The Controllers Used to Win EvoAnalysis: How to Find Out Who's the BestAnalysis: What Makes a Move Overpowered?Analysis: Tekken - The Difference Between 2D and 3DAnalysis: How the Hadouken Reinvented 2D FightingAnalysis: Why Graphics Matter in Fighting GamesAnalysis: Why We Should Buff More Than NerfAnalysis: Taunting and Mind GamesSidenote: Why We Like TeamsAnalysis: The Simplest Fighting GamesAnalysis: Getting Better at Fighting GamesAnalysis: Villains in the FGC and eSportsAnalysis: Shaq-FuAnalysis: The Consequences of Reducing the Skill GapSidenote: Why Motion Inputs Still ExistThe Korean BackdashSidenote: The Case for Arcade Sticks