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WHAT'S NEW IN GODOT 3.3

Godot 3.3 is near release! Let's see the highlights!

Timeline:
00:00 - Intro
00:06 - New CPU Lightmapper (Image by JFonS)
00:08 - Rewritten and greatly improved FBX importer and new software skinning for MeshInstance (Model from Mixamo)
00:15 - Configurable amount of lights per object
00:18 - 2D batching for GLES3 (Game from Godot-Demos)
00:23 - WebXR support for VR games (Clip from Snopek Games)
00:30 - Optional GDNative support for HTML5 (Image by Faless)
00:35 - New dynamic DVH (Bounding volume hierarchy/ Image from Wikipedia)
00:39 - Multiple fixes to one-way collisions
00:42 - Optimize transform propagation for hidden 3D objects
00:44 - Implement pause-aware physics picking
00:47 - Improved Web editor. AudioWorklet support for multithreaded HTML5 builds
00:51 - Improved Inspector sub-resource editing (Image by reduz)
00:56 - New editor to configure default import presets
01:01 - MP3 loading and playback support (Sound from ZapSplat)
01:08 - Add support for copy-pasting nodes
01:13 - Detect external modification of scenes
01:20 - Android App Bundle and subview embedding support
01:32 - macOS ARM64 support
01:35 - iOS plugins support
01:38 - New AspectRatioContainer Control node
01:42 - Minimap support in GraphEdit
01:45 - Fixes to Mono on WebAssembly
01:48 - Modernization of the multi-threading APIs
01:51 - Outro (Image from release blogpost in godotengine)

Music: Walking in the Sky - Nico Staf

#GodotEngine

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20 марта 2021 г. 19:43:36
00:02:11
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