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Game Design Process: Capture

Capture
My game design process begins with the on-going practice of capturing artifacts.
This is the stage of research. And you need to research a wide variety of fields: art, philosophy, rhetoric, marketing, mythology, literature, poetry, music, psychology, sociology, technology, economics, history… and anything else that can be combined to create a new and innovative experience.
You need to know a little about a lot of different subjects... the world is your classroom. So get out there and learn!
Sure, this includes playing games, but so much more:
Identifying the mechanics and how they balance with each other and connect to the theme and how it motivates the player, and incentivizes continued engagement...
It’s not just playing games, it’s studying them!
Seeing what’s going on in games and knowing how other people have handled things in their games and being able to discern when you should use what others have done and not unnecessarily reinvent the wheel or when you could improve upon what they’ve done and knowing how to improve.
So this stage is a lot of research and study and inspiration. And you need a way to keep track of all this stuff.
If you have a great memory, great!
But if you’re like me (and probably most other people), you don’t. So you’ll need to find a way to record all this knowledge for later use. I have notebooks full of my research, ideas, and inspiration.
How do you capture artifacts?

Видео Game Design Process: Capture канала Game Design Ed
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4 марта 2015 г. 10:05:58
00:01:25
Яндекс.Метрика