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Foliage Optimization in Unreal Engine 5.7 | Tutorial

In this Unreal Engine 5.7 tutorial, we take a look at foliage optimization using some of the newer systems introduced in recent engine versions. We’ll briefly go over Nanite foliage, MegaPlants, and the new voxel-based approach, and then focus on whether this new technology can help us optimize existing foliage assets.

The goal of this video is not to replace traditional foliage workflows, but to understand how these new systems work, what problems they solve, and whether they can be used alongside older foliage setups to improve performance and visuals.

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Patreon: https://www.patreon.com/FallenHorizon
Join the Discord server: https://discord.gg/fJHSk8hYGz

Other videos:
Previous Foliage Optimization Tutorial: https://www.youtube.com/watch?v=cbeV-p1dO44
Megaplants Crash Course: https://www.youtube.com/watch?v=3f7miRB9_Eo
The Witcher 4 - UE 5 Tech Demo: https://www.youtube.com/watch?v=Nthv4xF_zHU&t=461s

00:00 - Intro
00:40 - Procedural Foliage/Megaplants
03:50 - Test With Older Assets
04:25 - Nanite Shape Preservation Differences
08:35 - Foliage Optimization
10:15 - Voxels
18:40 - Optimization Recap
20:05 - Outro

#UE5 #UnrealEngine5 #GameDev #blueprints

Видео Foliage Optimization in Unreal Engine 5.7 | Tutorial канала Fallen Horizon
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