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Brute Force Processing

In this video, I examine a sequence of strategies to try and improve the rendering speed of a Mandelbrot Fractal. Starting off with naive assumptions, I explore optimising the algorithm, then the use of vector co-processing, and finally threads and thread-pools in order to squeeze as much out of my CPU as I can.

Source: https://github.com/OneLoneCoder/olcPixelGameEngine/blob/master/Videos/OneLoneCoder_PGE_Mandelbrot.cpp

Windows Binaries: https://github.com/OneLoneCoder/olcPixelGameEngine/tree/master/Videos/DemoBinaries

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Видео Brute Force Processing канала javidx9
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17 мая 2020 г. 1:19:23
00:52:50
Яндекс.Метрика